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99 Problems (solved) in OCaml

This section is inspired by Ninety-Nine Lisp Problems which in turn was based on “Prolog problem list”. For each of these questions, some simple tests are shown—they may also serve to make the question clearer if needed. To work on these problems, we recommend you first install OCaml or use it inside your browser. The source of the following problems is available on GitHub.

Working with lists

1. Write a function last : 'a list -> 'a option that returns the last element of a list. (easy)

# let rec last = function
    | [] -> None
    | [x] -> Some x
    | _ :: t -> last t;;
val last : 'a list -> 'a option = <fun>
# last ["a" ; "b" ; "c" ; "d"];;
- : string option = Some "d" # last [];;
- : 'a option = None

2. Find the last but one (last and penultimate) elements of a list. (easy)

# let rec last_two = function
    | [] | [_] -> None
    | [x; y] -> Some (x,y)
    | _ :: t -> last_two t;;
val last_two : 'a list -> ('a * 'a) option = <fun>
# last_two ["a"; "b"; "c"; "d"];;
- : (string * string) option = Some ("c", "d") # last_two ["a"];;
- : (string * string) option = None

3. Find the K'th element of a list. (easy)

# let rec at k = function
    | [] -> None
    | h :: t -> if k = 1 then Some h else at (k - 1) t;;
val at : int -> 'a list -> 'a option = <fun>
# at 3 ["a"; "b"; "c"; "d"; "e"];;
- : string option = Some "c" # at 3 ["a"];;
- : string option = None

REMARK: OCaml has List.nth which numbers elements from 0 and raises an exception if the index is out of bounds.

# List.nth ["a"; "b"; "c"; "d"; "e"] 2;;
- : string = "c" # List.nth ["a"] 2;;
Exception: Failure "nth".

4. Find the number of elements of a list. (easy)

OCaml standard library has List.length but we ask that you reimplement it. Bonus for a tail recursive solution.

# (* This function is tail-recursive: it uses a constant amount of
     stack memory regardless of list size. *)
  let length list =
    let rec aux n = function
      | [] -> n
      | _ :: t -> aux (n + 1) t
    in aux 0 list;;
val length : 'a list -> int = <fun>
# length ["a"; "b"; "c"];;
- : int = 3 # length [];;
- : int = 0

5. Reverse a list. (easy)

OCaml standard library has List.rev but we ask that you reimplement it.

# let rev list =
    let rec aux acc = function
      | [] -> acc
      | h :: t -> aux (h :: acc) t in
    aux [] list;;
val rev : 'a list -> 'a list = <fun>
# rev ["a"; "b"; "c"];;
- : string list = ["c"; "b"; "a"]

6. Find out whether a list is a palindrome. (easy)

HINT: a palindrome is its own reverse.

# let is_palindrome list =
    list = List.rev list
  (* One can use either the rev function from the previous problem, or the
     built-in List.rev *);;
val is_palindrome : 'a list -> bool = <fun>
# is_palindrome ["x"; "a"; "m"; "a"; "x"];;
- : bool = true # not (is_palindrome ["a"; "b"]);;
- : bool = true

7. Flatten a nested list structure. (medium)

# (* There is no nested list type in OCaml, so we need to define one
     first. A node of a nested list is either an element, or a list of
     nodes. *)
  type 'a node =
    | One of 'a 
    | Many of 'a node list;;
type 'a node = One of 'a | Many of 'a node list

# (* This function traverses the list, prepending any encountered elements
    to an accumulator, which flattens the list in inverse order. It can
    then be reversed to obtain the actual flattened list. *)
  
  let flatten list =
    let rec aux acc = function
      | [] -> acc
      | One x :: t -> aux (x :: acc) t
      | Many l :: t -> aux (aux acc l) t in
    List.rev (aux [] list);;
val flatten : 'a node list -> 'a list = <fun>
# flatten [One "a"; Many [One "b"; Many [One "c" ;One "d"]; One "e"]];;
- : string list = ["a"; "b"; "c"; "d"; "e"]

8. Eliminate consecutive duplicates of list elements. (medium)

# let rec compress = function
    | a :: (b :: _ as t) -> if a = b then compress t else a :: compress t
    | smaller -> smaller;;
val compress : 'a list -> 'a list = <fun>
# compress ["a"; "a"; "a"; "a"; "b"; "c"; "c"; "a"; "a"; "d"; "e"; "e"; "e"; "e"];;
- : string list = ["a"; "b"; "c"; "a"; "d"; "e"]

9. Pack consecutive duplicates of list elements into sublists. (medium)

# let pack list =
    let rec aux current acc = function
      | [] -> []    (* Can only be reached if original list is empty *)
      | [x] -> (x :: current) :: acc
      | a :: (b :: _ as t) ->
         if a = b then aux (a :: current) acc t
         else aux [] ((a :: current) :: acc) t  in
    List.rev (aux [] [] list);;
val pack : 'a list -> 'a list list = <fun>
# pack ["a"; "a"; "a"; "a"; "b"; "c"; "c"; "a"; "a"; "d"; "d"; "e"; "e"; "e"; "e"];;
- : string list list = [["a"; "a"; "a"; "a"]; ["b"]; ["c"; "c"]; ["a"; "a"]; ["d"; "d"]; ["e"; "e"; "e"; "e"]]

10. Run-length encoding of a list. (easy)

If you need so, refresh your memory about run-length encoding.

# let encode list =
    let rec aux count acc = function
      | [] -> [] (* Can only be reached if original list is empty *)
      | [x] -> (count + 1, x) :: acc
      | a :: (b :: _ as t) -> if a = b then aux (count + 1) acc t
                              else aux 0 ((count + 1, a) :: acc) t in
    List.rev (aux 0 [] list);;
val encode : 'a list -> (int * 'a) list = <fun>

An alternative solution, which is shorter but requires more memory, is to use the pack function declared above:

# let encode list =
    List.map (fun l -> (List.length l, List.hd l)) (pack list);;
val encode : 'a list -> (int * 'a) list = <fun>

Here is an example:

# encode ["a"; "a"; "a"; "a"; "b"; "c"; "c"; "a"; "a"; "d"; "e"; "e"; "e"; "e"];;
- : (int * string) list = [(4, "a"); (1, "b"); (2, "c"); (2, "a"); (1, "d"); (4, "e")]

11. Modified run-length encoding. (easy)

Modify the result of the previous problem in such a way that if an element has no duplicates it is simply copied into the result list. Only elements with duplicates are transferred as (N E) lists.

Since OCaml lists are homogeneous, one needs to define a type to hold both single elements and sub-lists.

# type 'a rle =
    | One of 'a
    | Many of int * 'a;;
type 'a rle = One of 'a | Many of int * 'a

# let encode l =
    let create_tuple cnt elem =
      if cnt = 1 then One elem
      else Many (cnt, elem) in
    let rec aux count acc = function
      | [] -> []
      | [x] -> (create_tuple (count + 1) x) :: acc
      | hd :: (snd :: _ as tl) ->
          if hd = snd then aux (count + 1) acc tl
          else aux 0 ((create_tuple (count + 1) hd) :: acc) tl in
      List.rev (aux 0 [] l);;
val encode : 'a list -> 'a rle list = <fun>
# encode ["a"; "a"; "a"; "a"; "b"; "c"; "c"; "a"; "a"; "d"; "e"; "e"; "e"; "e"];;
- : string rle list = [Many (4, "a"); One "b"; Many (2, "c"); Many (2, "a"); One "d"; Many (4, "e")]

12. Decode a run-length encoded list. (medium)

Given a run-length code list generated as specified in the previous problem, construct its uncompressed version.

# let decode list =
    let rec many acc n x =
      if n = 0 then acc else many (x :: acc) (n - 1) x
    in
    let rec aux acc = function
      | [] -> acc
      | One x :: t -> aux (x :: acc) t
      | Many (n, x) :: t -> aux (many acc n x) t
    in
      aux [] (List.rev list);;
val decode : 'a rle list -> 'a list = <fun>
# decode [Many (4, "a"); One "b"; Many (2, "c"); Many (2, "a"); One "d"; Many (4, "e")];;
- : string list = ["a"; "a"; "a"; "a"; "b"; "c"; "c"; "a"; "a"; "d"; "e"; "e"; "e"; "e"]

13. Run-length encoding of a list (direct solution). (medium)

Implement the so-called run-length encoding data compression method directly. I.e. don't explicitly create the sublists containing the duplicates, as in problem "Pack consecutive duplicates of list elements into sublists", but only count them. As in problem "Modified run-length encoding", simplify the result list by replacing the singleton lists (1 X) by X.

# let encode list =
    let rle count x = if count = 0 then One x else Many (count + 1, x) in
    let rec aux count acc = function
      | [] -> [] (* Can only be reached if original list is empty *)
      | [x] -> rle count x :: acc
      | a :: (b :: _ as t) -> if a = b then aux (count + 1) acc t
                              else aux 0 (rle count a :: acc) t
    in
      List.rev (aux 0 [] list);;
val encode : 'a list -> 'a rle list = <fun>
# encode ["a";"a";"a";"a";"b";"c";"c";"a";"a";"d";"e";"e";"e";"e"];;
- : string rle list = [Many (4, "a"); One "b"; Many (2, "c"); Many (2, "a"); One "d"; Many (4, "e")]

14. Duplicate the elements of a list. (easy)

# let rec duplicate = function
    | [] -> []
    | h :: t -> h :: h :: duplicate t;;
val duplicate : 'a list -> 'a list = <fun>

Remark: this function is not tail recursive. Can you modify it so it becomes so?

# duplicate ["a"; "b"; "c"; "c"; "d"];;
- : string list = ["a"; "a"; "b"; "b"; "c"; "c"; "c"; "c"; "d"; "d"]

15. Replicate the elements of a list a given number of times. (medium)

# let replicate list n =
    let rec prepend n acc x =
      if n = 0 then acc else prepend (n-1) (x :: acc) x in
    let rec aux acc = function
      | [] -> acc
      | h :: t -> aux (prepend n acc h) t in
    (* This could also be written as:
       List.fold_left (prepend n) [] (List.rev list) *)
    aux [] (List.rev list);;
val replicate : 'a list -> int -> 'a list = <fun>

Note that List.rev list is needed only because we want aux to be tail recursive.

# replicate ["a"; "b"; "c"] 3;;
- : string list = ["a"; "a"; "a"; "b"; "b"; "b"; "c"; "c"; "c"]

16. Drop every N'th element from a list. (medium)

# let drop list n =
    let rec aux i = function
      | [] -> []
      | h :: t -> if i = n then aux 1 t else h :: aux (i + 1) t  in
    aux 1 list;;
val drop : 'a list -> int -> 'a list = <fun>
# drop ["a"; "b"; "c"; "d"; "e"; "f"; "g"; "h"; "i"; "j"] 3;;
- : string list = ["a"; "b"; "d"; "e"; "g"; "h"; "j"]

17. Split a list into two parts; the length of the first part is given. (easy)

If the length of the first part is longer than the entire list, then the first part is the list and the second part is empty.

# let split list n =
    let rec aux i acc = function
      | [] -> List.rev acc, []
      | h :: t as l -> if i = 0 then List.rev acc, l
                       else aux (i - 1) (h :: acc) t 
    in
      aux n [] list;;
val split : 'a list -> int -> 'a list * 'a list = <fun>
# split ["a"; "b"; "c"; "d"; "e"; "f"; "g"; "h"; "i"; "j"] 3;;
- : string list * string list = (["a"; "b"; "c"], ["d"; "e"; "f"; "g"; "h"; "i"; "j"]) # split ["a"; "b"; "c"; "d"] 5;;
- : string list * string list = (["a"; "b"; "c"; "d"], [])

18. Extract a slice from a list. (medium)

Given two indices, i and k, the slice is the list containing the elements between the i'th and k'th element of the original list (both limits included). Start counting the elements with 0 (this is the way the List module numbers elements).

# let slice list i k =
    let rec take n = function
      | [] -> []
      | h :: t -> if n = 0 then [] else h :: take (n - 1) t
    in
    let rec drop n = function
      | [] -> []
      | h :: t as l -> if n = 0 then l else drop (n - 1) t
    in
    take (k - i + 1) (drop i list);;
val slice : 'a list -> int -> int -> 'a list = <fun>

This solution has a drawback, namely that the take function is not tail recursive so it may exhaust the stack when given a very long list. You may also notice that the structure of take and drop is similar and you may want to abstract their common skeleton in a single function. Here is a solution.

# let rec fold_until f acc n = function
    | [] -> (acc, [])
    | h :: t as l -> if n = 0 then (acc, l)
                     else fold_until f (f acc h) (n - 1) t
  
  let slice list i k =
    let _, list = fold_until (fun _ _ -> []) [] i list in
    let taken, _ = fold_until (fun acc h -> h :: acc) [] (k - i + 1) list in
    List.rev taken;;
val fold_until : ('a -> 'b -> 'a) -> 'a -> int -> 'b list -> 'a * 'b list = <fun> val slice : 'a list -> int -> int -> 'a list = <fun>
# slice ["a"; "b"; "c"; "d"; "e"; "f"; "g"; "h"; "i"; "j"] 2 6;;
- : string list = ["c"; "d"; "e"; "f"; "g"]

19. Rotate a list N places to the left. (medium)

# let split list n =
    let rec aux i acc = function
      | [] -> List.rev acc, []
      | h :: t as l -> if i = 0 then List.rev acc, l
                       else aux (i - 1) (h :: acc) t  in
    aux n [] list
  
  let rotate list n =
    let len = List.length list in
    (* Compute a rotation value between 0 and len - 1 *)
    let n = if len = 0 then 0 else (n mod len + len) mod len in
    if n = 0 then list
    else let a, b = split list n in b @ a;;
val split : 'a list -> int -> 'a list * 'a list = <fun> val rotate : 'a list -> int -> 'a list = <fun>
# rotate ["a"; "b"; "c"; "d"; "e"; "f"; "g"; "h"] 3;;
- : string list = ["d"; "e"; "f"; "g"; "h"; "a"; "b"; "c"] # rotate ["a"; "b"; "c"; "d"; "e"; "f"; "g"; "h"] (-2);;
- : string list = ["g"; "h"; "a"; "b"; "c"; "d"; "e"; "f"]

20. Remove the K'th element from a list. (easy)

The first element of the list is numbered 0, the second 1,...

# let rec remove_at n = function
    | [] -> []
    | h :: t -> if n = 0 then t else h :: remove_at (n - 1) t;;
val remove_at : int -> 'a list -> 'a list = <fun>
# remove_at 1 ["a"; "b"; "c"; "d"];;
- : string list = ["a"; "c"; "d"]

21. Insert an element at a given position into a list. (easy)

Start counting list elements with 0. If the position is larger or equal to the length of the list, insert the element at the end. (The behavior is unspecified if the position is negative.)

# let rec insert_at x n = function
    | [] -> [x]
    | h :: t as l -> if n = 0 then x :: l else h :: insert_at x (n - 1) t;;
val insert_at : 'a -> int -> 'a list -> 'a list = <fun>
# insert_at "alfa" 1 ["a"; "b"; "c"; "d"];;
- : string list = ["a"; "alfa"; "b"; "c"; "d"] # insert_at "alfa" 3 ["a"; "b"; "c"; "d"];;
- : string list = ["a"; "b"; "c"; "alfa"; "d"] # insert_at "alfa" 4 ["a"; "b"; "c"; "d"];;
- : string list = ["a"; "b"; "c"; "d"; "alfa"]

22. Create a list containing all integers within a given range. (easy)

If first argument is greater than second, produce a list in decreasing order.

# let range a b =
    let rec aux a b =
      if a > b then [] else a :: aux (a + 1) b
    in
      if a > b then List.rev (aux b a) else aux a b;;
val range : int -> int -> int list = <fun>

A tail recursive implementation:

# let range a b =
    let rec aux acc high low =
      if high >= low then
        aux (high :: acc) (high - 1) low
      else acc
    in
      if a < b then aux [] b a else List.rev (aux [] a b);;
val range : int -> int -> int list = <fun>
# range 4 9;;
- : int list = [4; 5; 6; 7; 8; 9] # range 9 4;;
- : int list = [9; 8; 7; 6; 5; 4]

23. Extract a given number of randomly selected elements from a list. (medium)

The selected items shall be returned in a list. We use the Random module but do not initialize it with Random.self_init for reproducibility.

# let rand_select list n =
    let rec extract acc n = function
      | [] -> raise Not_found
      | h :: t -> if n = 0 then (h, acc @ t) else extract (h :: acc) (n - 1) t
    in
    let extract_rand list len =
      extract [] (Random.int len) list
    in
    let rec aux n acc list len =
      if n = 0 then acc else
        let picked, rest = extract_rand list len in
        aux (n - 1) (picked :: acc) rest (len - 1)
    in
    let len = List.length list in
      aux (min n len) [] list len;;
val rand_select : 'a list -> int -> 'a list = <fun>
# rand_select ["a"; "b"; "c"; "d"; "e"; "f"; "g"; "h"] 3;;
- : string list = ["g"; "d"; "a"]

24. Lotto: Draw N different random numbers from the set 1..M. (easy)

The selected numbers shall be returned in a list.

# (* [range] and [rand_select] defined in problems above *)
  let lotto_select n m = rand_select (range 1 m) n;;
val lotto_select : int -> int -> int list = <fun>
# lotto_select 6 49;;
- : int list = [10; 20; 44; 22; 41; 2]

25. Generate a random permutation of the elements of a list. (easy)

# let rec permutation list =
    let rec extract acc n = function
      | [] -> raise Not_found
      | h :: t -> if n = 0 then (h, acc @ t) else extract (h :: acc) (n - 1) t
    in
    let extract_rand list len =
      extract [] (Random.int len) list
    in
    let rec aux acc list len =
      if len = 0 then acc else
        let picked, rest = extract_rand list len in
        aux (picked :: acc) rest (len - 1)
    in
    aux [] list (List.length list);;
val permutation : 'a list -> 'a list = <fun>
# permutation ["a"; "b"; "c"; "d"; "e"; "f"];;
- : string list = ["a"; "e"; "f"; "b"; "d"; "c"]

26. Generate the combinations of K distinct objects chosen from the N elements of a list. (medium)

In how many ways can a committee of 3 be chosen from a group of 12 people? We all know that there are C(12,3) = 220 possibilities (C(N,K) denotes the well-known binomial coefficients). For pure mathematicians, this result may be great. But we want to really generate all the possibilities in a list.

# let rec extract k list =
    if k <= 0 then [[]]
    else match list with
         | [] -> []
         | h :: tl ->
            let with_h = List.map (fun l -> h :: l) (extract (k - 1) tl) in
            let without_h = extract k tl in
            with_h @ without_h;;
val extract : int -> 'a list -> 'a list list = <fun>
# extract 2 ["a"; "b"; "c"; "d"];;
- : string list list = [["a"; "b"]; ["a"; "c"]; ["a"; "d"]; ["b"; "c"]; ["b"; "d"]; ["c"; "d"]]

27. Group the elements of a set into disjoint subsets. (medium)

  1. In how many ways can a group of 9 people work in 3 disjoint subgroups of 2, 3 and 4 persons? Write a function that generates all the possibilities and returns them in a list.
  2. Generalize the above function in a way that we can specify a list of group sizes and the function will return a list of groups.

# (* This implementation is less streamlined than the one-extraction
    version, because more work is done on the lists after each
    transform to prepend the actual items. The end result is cleaner
    in terms of code, though. *)
  
    let group list sizes =
      let initial = List.map (fun size -> size, []) sizes in
  
    (* The core of the function. Prepend accepts a list of groups,
       each with the number of items that should be added, and
       prepends the item to every group that can support it, thus
       turning [1,a ; 2,b ; 0,c] into [ [0,x::a ; 2,b ; 0,c ];
       [1,a ; 1,x::b ; 0,c]; [ 1,a ; 2,b ; 0,c ]]
  
       Again, in the prolog language (for which these questions are
       originally intended), this function is a whole lot simpler.  *)
    let prepend p list =
      let emit l acc = l :: acc in
      let rec aux emit acc = function
        | [] -> emit [] acc
        | (n, l) as h :: t ->
           let acc = if n > 0 then emit ((n - 1, p :: l) :: t) acc
                     else acc in
           aux (fun l acc -> emit (h :: l) acc) acc t
      in
      aux emit [] list
    in
    let rec aux = function
      | [] -> [initial]
      | h :: t -> List.concat (List.map (prepend h) (aux t))
    in
    let all = aux list in
    (* Don't forget to eliminate all group sets that have non-full
       groups *)
    let complete = List.filter (List.for_all (fun (x, _) -> x = 0)) all in
      List.map (List.map snd) complete;;
val group : 'a list -> int list -> 'a list list list = <fun>
# group ["a"; "b"; "c"; "d"] [2; 1];;
- : string list list list = [[["a"; "b"]; ["c"]]; [["a"; "c"]; ["b"]]; [["b"; "c"]; ["a"]]; [["a"; "b"]; ["d"]]; [["a"; "c"]; ["d"]]; [["b"; "c"]; ["d"]]; [["a"; "d"]; ["b"]]; [["b"; "d"]; ["a"]]; [["a"; "d"]; ["c"]]; [["b"; "d"]; ["c"]]; [["c"; "d"]; ["a"]]; [["c"; "d"]; ["b"]]]

28. Sorting a list of lists according to length of sublists. (medium)

  1. We suppose that a list contains elements that are lists themselves. The objective is to sort the elements of this list according to their length. E.g. short lists first, longer lists later, or vice versa.

  2. Again, we suppose that a list contains elements that are lists themselves. But this time the objective is to sort the elements of this list according to their length frequency; i.e., in the default, where sorting is done ascendingly, lists with rare lengths are placed first, others with a more frequent length come later.

# (* We might not be allowed to use built-in List.sort, so here's an
     eight-line implementation of insertion sort — O(n²) time
     complexity. *)
  let rec insert cmp e = function
    | [] -> [e]
    | h :: t as l -> if cmp e h <= 0 then e :: l else h :: insert cmp e t
  
  let rec sort cmp = function
    | [] -> []
    | h :: t -> insert cmp h (sort cmp t)
  
  (* Sorting according to length : prepend length, sort, remove length *)
  let length_sort lists =
    let lists = List.map (fun list -> List.length list, list) lists in
    let lists = sort (fun a b -> compare (fst a) (fst b)) lists in
    List.map snd lists;;
val insert : ('a -> 'a -> int) -> 'a -> 'a list -> 'a list = <fun> val sort : ('a -> 'a -> int) -> 'a list -> 'a list = <fun> val length_sort : 'a list list -> 'a list list = <fun> # (* Sorting according to length frequency : prepend frequency, sort, remove frequency. Frequencies are extracted by sorting lengths and applying RLE to count occurrences of each length (see problem "Run-length encoding of a list.") *) let rle list = let rec aux count acc = function | [] -> [] (* Can only be reached if original list is empty *) | [x] -> (x, count + 1) :: acc | a :: (b :: _ as t) -> if a = b then aux (count + 1) acc t else aux 0 ((a, count + 1) :: acc) t in aux 0 [] list let frequency_sort lists = let lengths = List.map List.length lists in let freq = rle (sort compare lengths) in let by_freq = List.map (fun list -> List.assoc (List.length list) freq , list) lists in let sorted = sort (fun a b -> compare (fst a) (fst b)) by_freq in List.map snd sorted;;
val rle : 'a list -> ('a * int) list = <fun> val frequency_sort : 'a list list -> 'a list list = <fun>
# length_sort [["a"; "b"; "c"]; ["d"; "e"]; ["f"; "g"; "h"]; ["d"; "e"];
               ["i"; "j"; "k"; "l"]; ["m"; "n"]; ["o"]];;
- : string list list = [["o"]; ["d"; "e"]; ["d"; "e"]; ["m"; "n"]; ["a"; "b"; "c"]; ["f"; "g"; "h"]; ["i"; "j"; "k"; "l"]] # frequency_sort [["a"; "b"; "c"]; ["d"; "e"]; ["f"; "g"; "h"]; ["d"; "e"]; ["i"; "j"; "k"; "l"]; ["m"; "n"]; ["o"]];;
- : string list list = [["i"; "j"; "k"; "l"]; ["o"]; ["a"; "b"; "c"]; ["f"; "g"; "h"]; ["d"; "e"]; ["d"; "e"]; ["m"; "n"]]

Arithmetic

31. Determine whether a given integer number is prime. (medium)

Recall that d divides n iff n mod d = 0. This is a naive solution. See the Sieve of Eratosthenes for a more clever one.

# let is_prime n =
    let n = abs n in
    let rec is_not_divisor d =
      d * d > n || (n mod d <> 0 && is_not_divisor (d + 1)) in
    n <> 1 && is_not_divisor 2;;
val is_prime : int -> bool = <fun>
# not (is_prime 1);;
- : bool = true # is_prime 7;;
- : bool = true # not (is_prime 12);;
- : bool = true

32. Determine the greatest common divisor of two positive integer numbers. (medium)

Use Euclid's algorithm.

# let rec gcd a b =
    if b = 0 then a else gcd b (a mod b);;
val gcd : int -> int -> int = <fun>
# gcd 13 27;;
- : int = 1 # gcd 20536 7826;;
- : int = 2

33. Determine whether two positive integer numbers are coprime. (easy)

Two numbers are coprime if their greatest common divisor equals 1.

# (* [gcd] is defined in the previous question *)
  let coprime a b = gcd a b = 1;;
val coprime : int -> int -> bool = <fun>
# coprime 13 27;;
- : bool = true # not (coprime 20536 7826);;
- : bool = true

34. Calculate Euler's totient function φ(m). (medium)

Euler's so-called totient function φ(m) is defined as the number of positive integers r (1 ≤ r < m) that are coprime to m. We let φ(1) = 1.

Find out what the value of φ(m) is if m is a prime number. Euler's totient function plays an important role in one of the most widely used public key cryptography methods (RSA). In this exercise you should use the most primitive method to calculate this function (there are smarter ways that we shall discuss later).

# (* [coprime] is defined in the previous question *)
  let phi n =
    let rec count_coprime acc d =
      if d < n then
        count_coprime (if coprime n d then acc + 1 else acc) (d + 1)
      else acc
    in
      if n = 1 then 1 else count_coprime 0 1;;
val phi : int -> int = <fun>
# phi 10;;
- : int = 4 # phi 13;;
- : int = 12

35. Determine the prime factors of a given positive integer. (medium)

Construct a flat list containing the prime factors in ascending order.

# (* Recall that d divides n iff [n mod d = 0] *)
  let factors n =
    let rec aux d n =
      if n = 1 then [] else
        if n mod d = 0 then d :: aux d (n / d) else aux (d + 1) n
    in
      aux 2 n;;
val factors : int -> int list = <fun>
# factors 315;;
- : int list = [3; 3; 5; 7]

36. Determine the prime factors of a given positive integer (2). (medium)

Construct a list containing the prime factors and their multiplicity. Hint: The problem is similar to problem Run-length encoding of a list (direct solution).

# let factors n =
    let rec aux d n =
      if n = 1 then [] else
        if n mod d = 0 then
          match aux d (n / d) with
          | (h, n) :: t when h = d -> (h, n + 1) :: t
          | l -> (d, 1) :: l
        else aux (d + 1) n
    in
      aux 2 n;;
val factors : int -> (int * int) list = <fun>
# factors 315;;
- : (int * int) list = [(3, 2); (5, 1); (7, 1)]

37. Calculate Euler's totient function φ(m) (improved). (medium)

See problem "Calculate Euler's totient function φ(m)" for the definition of Euler's totient function. If the list of the prime factors of a number m is known in the form of the previous problem then the function phi(m) can be efficiently calculated as follows: Let [(p1, m1); (p2, m2); (p3, m3); ...] be the list of prime factors (and their multiplicities) of a given number m. Then φ(m) can be calculated with the following formula:

φ(m) = (p1 - 1) × p1m1 - 1 × (p2 - 1) × p2m2 - 1 × (p3 - 1) × p3m3 - 1 × ⋯

# (* Naive power function. *)
  let rec pow n p = if p < 1 then 1 else n * pow n (p - 1);;
val pow : int -> int -> int = <fun> # (* [factors] is defined in the previous question. *) let phi_improved n = let rec aux acc = function | [] -> acc | (p, m) :: t -> aux ((p - 1) * pow p (m - 1) * acc) t in aux 1 (factors n);;
val phi_improved : int -> int = <fun>
# phi_improved 10;;
- : int = 4 # phi_improved 13;;
- : int = 12

38. Compare the two methods of calculating Euler's totient function. (easy)

Use the solutions of problems "Calculate Euler's totient function φ(m)" and "Calculate Euler's totient function φ(m) (improved)" to compare the algorithms. Take the number of logical inferences as a measure for efficiency. Try to calculate φ(10090) as an example.

# (* Naive [timeit] function.  It requires the [Unix] module to be loaded. *)
  let timeit f a =
    let t0 = Unix.gettimeofday() in
      ignore (f a);
    let t1 = Unix.gettimeofday() in
      t1 -. t0;;
val timeit : ('a -> 'b) -> 'a -> float = <fun>
# timeit phi 10090;;
- : float = 0.242475032806396484 # timeit phi_improved 10090;;
- : float = 8.296966552734375e-05

39. A list of prime numbers. (easy)

Given a range of integers by its lower and upper limit, construct a list of all prime numbers in that range.

# let is_prime n =
    let n = max n (-n) in
    let rec is_not_divisor d =
      d * d > n || (n mod d <> 0 && is_not_divisor (d + 1))
    in
      is_not_divisor 2
  
  let rec all_primes a b =
    if a > b then [] else
      let rest = all_primes (a + 1) b in
      if is_prime a then a :: rest else rest;;
val is_prime : int -> bool = <fun> val all_primes : int -> int -> int list = <fun>
# List.length (all_primes 2 7920);;
- : int = 1000

40. Goldbach's conjecture. (medium)

Goldbach's conjecture says that every positive even number greater than 2 is the sum of two prime numbers. Example: 28 = 5 + 23. It is one of the most famous facts in number theory that has not been proved to be correct in the general case. It has been numerically confirmed up to very large numbers. Write a function to find the two prime numbers that sum up to a given even integer.

# (* [is_prime] is defined in the previous solution *)
  let goldbach n =
    let rec aux d =
      if is_prime d && is_prime (n - d) then (d, n - d)
      else aux (d + 1)
    in
      aux 2;;
val goldbach : int -> int * int = <fun>
# goldbach 28;;
- : int * int = (5, 23)

41. A list of Goldbach compositions. (medium)

Given a range of integers by its lower and upper limit, print a list of all even numbers and their Goldbach composition.

In most cases, if an even number is written as the sum of two prime numbers, one of them is very small. Very rarely, the primes are both bigger than say 50. Try to find out how many such cases there are in the range 2..3000.

# (* [goldbach] is defined in the previous question. *)
  let rec goldbach_list a b =
    if a > b then [] else
      if a mod 2 = 1 then goldbach_list (a + 1) b
      else (a, goldbach a) :: goldbach_list (a + 2) b
  
  let goldbach_limit a b lim =
    List.filter (fun (_, (a, b)) -> a > lim && b > lim) (goldbach_list a b);;
val goldbach_list : int -> int -> (int * (int * int)) list = <fun> val goldbach_limit : int -> int -> int -> (int * (int * int)) list = <fun>
# goldbach_list 9 20;;
- : (int * (int * int)) list = [(10, (3, 7)); (12, (5, 7)); (14, (3, 11)); (16, (3, 13)); (18, (5, 13)); (20, (3, 17))] # goldbach_limit 1 2000 50;;
- : (int * (int * int)) list = [(992, (73, 919)); (1382, (61, 1321)); (1856, (67, 1789)); (1928, (61, 1867))]

Logic and Codes

Let us define a small "language" for boolean expressions containing variables:

# type bool_expr =
    | Var of string
    | Not of bool_expr
    | And of bool_expr * bool_expr
    | Or of bool_expr * bool_expr;;
type bool_expr = Var of string | Not of bool_expr | And of bool_expr * bool_expr | Or of bool_expr * bool_expr

A logical expression in two variables can then be written in prefix notation. For example, (a ∨ b) ∧ (a ∧ b) is written:

# And (Or (Var "a", Var "b"), And (Var "a", Var "b"));;
- : bool_expr = And (Or (Var "a", Var "b"), And (Var "a", Var "b"))

46 & 47. Truth tables for logical expressions (2 variables). (medium)

Define a function, table2 which returns the truth table of a given logical expression in two variables (specified as arguments). The return value must be a list of triples containing (value_of_a, value_of_b, value_of_expr).

# let rec eval2 a val_a b val_b = function
    | Var x -> if x = a then val_a
               else if x = b then val_b
               else failwith "The expression contains an invalid variable"
    | Not e -> not (eval2 a val_a b val_b e)
    | And(e1, e2) -> eval2 a val_a b val_b e1 && eval2 a val_a b val_b e2
    | Or(e1, e2) -> eval2 a val_a b val_b e1 || eval2 a val_a b val_b e2
  let table2 a b expr =
    [(true,  true,  eval2 a true  b true  expr);
     (true,  false, eval2 a true  b false expr);
     (false, true,  eval2 a false b true  expr);
     (false, false, eval2 a false b false expr)];;
val eval2 : string -> bool -> string -> bool -> bool_expr -> bool = <fun> val table2 : string -> string -> bool_expr -> (bool * bool * bool) list = <fun>
# table2 "a" "b" (And (Var "a", Or (Var "a", Var "b")));;
- : (bool * bool * bool) list = [(true, true, true); (true, false, true); (false, true, false); (false, false, false)]

48. Truth tables for logical expressions. (medium)

Generalize the previous problem in such a way that the logical expression may contain any number of logical variables. Define table in a way that table variables expr returns the truth table for the expression expr, which contains the logical variables enumerated in variables.

# (* [val_vars] is an associative list containing the truth value of
     each variable.  For efficiency, a Map or a Hashtlb should be
     preferred. *)
  
  let rec eval val_vars = function
    | Var x -> List.assoc x val_vars
    | Not e -> not (eval val_vars e)
    | And(e1, e2) -> eval val_vars e1 && eval val_vars e2
    | Or(e1, e2) -> eval val_vars e1 || eval val_vars e2
  
  (* Again, this is an easy and short implementation rather than an
     efficient one. *)
  let rec table_make val_vars vars expr =
    match vars with
    | [] -> [(List.rev val_vars, eval val_vars expr)]
    | v :: tl ->
         table_make ((v, true) :: val_vars) tl expr
       @ table_make ((v, false) :: val_vars) tl expr
  
  let table vars expr = table_make [] vars expr;;
val eval : (string * bool) list -> bool_expr -> bool = <fun> val table_make : (string * bool) list -> string list -> bool_expr -> ((string * bool) list * bool) list = <fun> val table : string list -> bool_expr -> ((string * bool) list * bool) list = <fun>
# table ["a"; "b"] (And (Var "a", Or (Var "a", Var "b")));;
- : ((string * bool) list * bool) list = [([("a", true); ("b", true)], true); ([("a", true); ("b", false)], true); ([("a", false); ("b", true)], false); ([("a", false); ("b", false)], false)] # let a = Var "a" and b = Var "b" and c = Var "c" in table ["a"; "b"; "c"] (Or (And (a, Or (b,c)), Or (And (a,b), And (a,c))));;
- : ((string * bool) list * bool) list = [([("a", true); ("b", true); ("c", true)], true); ([("a", true); ("b", true); ("c", false)], true); ([("a", true); ("b", false); ("c", true)], true); ([("a", true); ("b", false); ("c", false)], false); ([("a", false); ("b", true); ("c", true)], false); ([("a", false); ("b", true); ("c", false)], false); ([("a", false); ("b", false); ("c", true)], false); ([("a", false); ("b", false); ("c", false)], false)]

49. Gray code. (medium)

An n-bit Gray code is a sequence of n-bit strings constructed according to certain rules. For example,

n = 1: C(1) = ['0', '1'].
n = 2: C(2) = ['00', '01', '11', '10'].
n = 3: C(3) = ['000', '001', '011', '010', '110', '111', '101', '100'].

Find out the construction rules and write a function with the following specification: gray n returns the n-bit Gray code.

# let gray n =
      let rec gray_next_level k l =
        if k < n then
          (* This is the core part of the Gray code construction.
           * first_half is reversed and has a "0" attached to every element.
           * Second part is reversed (it must be reversed for correct gray code).
           * Every element has "1" attached to the front.*)
          let (first_half,second_half) =
            List.fold_left (fun (acc1,acc2) x ->
                (("0" ^ x) :: acc1, ("1" ^ x) :: acc2)) ([], []) l
          in
          (* List.rev_append turns first_half around and attaches it to second_half.
           * The result is the modified first_half in correct order attached to
           * the second_half modified in reversed order.*)
          gray_next_level (k + 1) (List.rev_append first_half second_half)
        else l
      in
        gray_next_level 1 ["0"; "1"];;
val gray : int -> string list = <fun>
# gray 1;;
- : string list = ["0"; "1"] # gray 2;;
- : string list = ["00"; "01"; "11"; "10"] # gray 3;;
- : string list = ["000"; "001"; "011"; "010"; "110"; "111"; "101"; "100"]

50. Huffman code (hard)

First of all, consult a good book on discrete mathematics or algorithms for a detailed description of Huffman codes (you can start with the Wikipedia page)!

We consider a set of symbols with their frequencies. For example, if the alphabet is "a",..., "f" (represented as the positions 0,...5) and respective frequencies are 45, 13, 12, 16, 9, 5:

# let fs = [("a", 45); ("b", 13); ("c", 12); ("d", 16);
            ("e", 9); ("f", 5)];;
val fs : (string * int) list = [("a", 45); ("b", 13); ("c", 12); ("d", 16); ("e", 9); ("f", 5)]

Our objective is to construct the Huffman code c word for all symbols s. In our example, the result could be hs = [("a", "0"); ("b", "101"); ("c", "100"); ("d", "111"); ("e", "1101"); ("f", "1100")] (or hs = [("a", "1");...]). The task shall be performed by the function huffman defined as follows: huffman(fs) returns the Huffman code table for the frequency table fs

# (* Simple priority queue where the priorities are integers 0..100.
     The node with the lowest probability comes first. *)
  module Pq = struct
    type 'a t = {data: 'a list array; mutable first: int}
    let make() = {data = Array.make 101 []; first = 101}
  
    let add q p x =
      q.data.(p) <- x :: q.data.(p);  q.first <- min p q.first
  
    let get_min q =
      if q.first = 101 then None else
        match q.data.(q.first) with
        | [] -> assert false
        | x :: tl ->
           let p = q.first in
           q.data.(q.first) <- tl;
           while q.first < 101 && q.data.(q.first) = [] do
             q.first <- q.first + 1
           done;
           Some(p, x)
  end
  
  type tree =
    | Leaf of string
    | Node of tree * tree
  
  let rec huffman_tree q =
    match Pq.get_min q, Pq.get_min q with
    | Some(p1, t1), Some(p2, t2) -> Pq.add q (p1 + p2) (Node(t1, t2));
                                    huffman_tree q
    | Some(_, t), None | None, Some(_, t) -> t
    | None, None -> assert false
  
  (* Build the prefix-free binary code from the tree *)
  let rec prefixes_of_tree prefix = function
    | Leaf s -> [(s, prefix)]
    | Node(t0, t1) ->  prefixes_of_tree (prefix ^ "0") t0
                     @ prefixes_of_tree (prefix ^ "1") t1
  
  let huffman fs =
    if List.fold_left (fun s (_, p) -> s + p) 0 fs <> 100 then
      failwith "huffman: sum of weights must be 100";
    let q = Pq.make () in
    List.iter (fun (s, f) -> Pq.add q f (Leaf s)) fs;
    prefixes_of_tree "" (huffman_tree q);;
module Pq : sig type 'a t = { data : 'a list array; mutable first : int; } val make : unit -> 'a t val add : 'a t -> int -> 'a -> unit val get_min : 'a t -> (int * 'a) option end type tree = Leaf of string | Node of tree * tree val huffman_tree : tree Pq.t -> tree = <fun> val prefixes_of_tree : string -> tree -> (string * string) list = <fun> val huffman : (string * int) list -> (string * string) list = <fun>
# huffman fs;;
- : (string * string) list = [("a", "0"); ("c", "100"); ("b", "101"); ("f", "1100"); ("e", "1101"); ("d", "111")] # huffman [("a", 10); ("b", 15); ("c", 30); ("d", 16); ("e", 29)];;
- : (string * string) list = [("d", "00"); ("a", "010"); ("b", "011"); ("e", "10"); ("c", "11")]

Binary Trees

A binary tree is either empty or it is composed of a root element and two successors, which are binary trees themselves.

In OCaml, one can define a new type binary_tree that carries an arbitrary value of type 'a (thus is polymorphic) at each node.

# type 'a binary_tree =
    | Empty
    | Node of 'a * 'a binary_tree * 'a binary_tree;;
type 'a binary_tree = Empty | Node of 'a * 'a binary_tree * 'a binary_tree

An example of tree carrying char data is:

# let example_tree =
    Node ('a', Node ('b', Node ('d', Empty, Empty), Node ('e', Empty, Empty)),
         Node ('c', Empty, Node ('f', Node ('g', Empty, Empty), Empty)));;
val example_tree : char binary_tree = Node ('a', Node ('b', Node ('d', Empty, Empty), Node ('e', Empty, Empty)), Node ('c', Empty, Node ('f', Node ('g', Empty, Empty), Empty))) # let example_int_tree = Node (1, Node (2, Node (4, Empty, Empty), Node (5, Empty, Empty)), Node (3, Empty, Node (6, Node (7, Empty, Empty), Empty)));;
val example_int_tree : int binary_tree = Node (1, Node (2, Node (4, Empty, Empty), Node (5, Empty, Empty)), Node (3, Empty, Node (6, Node (7, Empty, Empty), Empty)))

In OCaml, the strict type discipline guarantees that, if you get a value of type binary_tree, then it must have been created with the two constructors Empty and Node.

55. Construct completely balanced binary trees. (medium)

In a completely balanced binary tree, the following property holds for every node: The number of nodes in its left subtree and the number of nodes in its right subtree are almost equal, which means their difference is not greater than one.

Write a function cbal_tree to construct completely balanced binary trees for a given number of nodes. The function should generate all solutions via backtracking. Put the letter 'x' as information into all nodes of the tree.

# (* Build all trees with given [left] and [right] subtrees. *)
  let add_trees_with left right all =
    let add_right_tree all l =
      List.fold_left (fun a r -> Node ('x', l, r) :: a) all right in
    List.fold_left add_right_tree all left
  
  let rec cbal_tree n =
    if n = 0 then [Empty]
    else if n mod 2 = 1 then
      let t = cbal_tree (n / 2) in
      add_trees_with t t []
    else (* n even: n-1 nodes for the left & right subtrees altogether. *)
      let t1 = cbal_tree (n / 2 - 1) in
      let t2 = cbal_tree (n / 2) in
      add_trees_with t1 t2 (add_trees_with t2 t1 []);;
val add_trees_with : char binary_tree list -> char binary_tree list -> char binary_tree list -> char binary_tree list = <fun> val cbal_tree : int -> char binary_tree list = <fun>
# cbal_tree 4;;
- : char binary_tree list = [Node ('x', Node ('x', Empty, Empty), Node ('x', Node ('x', Empty, Empty), Empty)); Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Node ('x', Empty, Empty))); Node ('x', Node ('x', Node ('x', Empty, Empty), Empty), Node ('x', Empty, Empty)); Node ('x', Node ('x', Empty, Node ('x', Empty, Empty)), Node ('x', Empty, Empty))] # List.length (cbal_tree 40);;
- : int = 524288

56. Symmetric binary trees. (medium)

Let us call a binary tree symmetric if you can draw a vertical line through the root node and then the right subtree is the mirror image of the left subtree. Write a function is_symmetric to check whether a given binary tree is symmetric.

Hint: Write a function is_mirror first to check whether one tree is the mirror image of another. We are only interested in the structure, not in the contents of the nodes.

# let rec is_mirror t1 t2 =
    match t1, t2 with
    | Empty, Empty -> true
    | Node(_, l1, r1), Node(_, l2, r2) ->
       is_mirror l1 r2 && is_mirror r1 l2
    | _ -> false
  
  let is_symmetric = function
    | Empty -> true
    | Node(_, l, r) -> is_mirror l r;;
val is_mirror : 'a binary_tree -> 'b binary_tree -> bool = <fun> val is_symmetric : 'a binary_tree -> bool = <fun>

57. Binary search trees (dictionaries). (medium)

Construct a binary search tree from a list of integer numbers.

# let rec insert tree x = match tree with
    | Empty -> Node (x, Empty, Empty)
    | Node (y, l, r) ->
       if x = y then tree
       else if x < y then Node (y, insert l x, r)
       else Node (y, l, insert r x)
  let construct l = List.fold_left insert Empty l;;
val insert : 'a binary_tree -> 'a -> 'a binary_tree = <fun> val construct : 'a list -> 'a binary_tree = <fun>
# construct [3; 2; 5; 7; 1];;
- : int binary_tree = Node (3, Node (2, Node (1, Empty, Empty), Empty), Node (5, Empty, Node (7, Empty, Empty)))

Then use this function to test the solution of the previous problem.

# is_symmetric (construct [5; 3; 18; 1; 4; 12; 21]);;
- : bool = true # not (is_symmetric (construct [3; 2; 5; 7; 4]));;
- : bool = true

58. Generate-and-test paradigm. (medium)

Apply the generate-and-test paradigm to construct all symmetric, completely balanced binary trees with a given number of nodes.

# let sym_cbal_trees n =
    List.filter is_symmetric (cbal_tree n);;
val sym_cbal_trees : int -> char binary_tree list = <fun>
# sym_cbal_trees 5;;
- : char binary_tree list = [Node ('x', Node ('x', Node ('x', Empty, Empty), Empty), Node ('x', Empty, Node ('x', Empty, Empty))); Node ('x', Node ('x', Empty, Node ('x', Empty, Empty)), Node ('x', Node ('x', Empty, Empty), Empty))]

How many such trees are there with 57 nodes? Investigate about how many solutions there are for a given number of nodes? What if the number is even? Write an appropriate function.

# List.length (sym_cbal_trees 57);;
- : int = 256 # List.map (fun n -> n, List.length(sym_cbal_trees n)) (range 10 20);;
- : (int * int) list = [(10, 0); (11, 4); (12, 0); (13, 4); (14, 0); (15, 1); (16, 0); (17, 8); (18, 0); (19, 16); (20, 0)]

59. Construct height-balanced binary trees. (medium)

In a height-balanced binary tree, the following property holds for every node: The height of its left subtree and the height of its right subtree are almost equal, which means their difference is not greater than one.

Write a function hbal_tree to construct height-balanced binary trees for a given height. The function should generate all solutions via backtracking. Put the letter 'x' as information into all nodes of the tree.

The function add_trees_with is defined in the solution of Construct completely balanced binary trees.

# let rec hbal_tree n =
    if n = 0 then [Empty]
    else if n = 1 then [Node ('x', Empty, Empty)]
    else
    (* [add_trees_with left right trees] is defined in a question above. *)
      let t1 = hbal_tree (n - 1)
      and t2 = hbal_tree (n - 2) in
      add_trees_with t1 t1 (add_trees_with t1 t2 (add_trees_with t2 t1 []));;
val hbal_tree : int -> char binary_tree list = <fun>
# let t = hbal_tree 3;;
val t : char binary_tree list = [Node ('x', Node ('x', Empty, Node ('x', Empty, Empty)), Node ('x', Empty, Node ('x', Empty, Empty))); Node ('x', Node ('x', Empty, Node ('x', Empty, Empty)), Node ('x', Node ('x', Empty, Empty), Empty)); Node ('x', Node ('x', Empty, Node ('x', Empty, Empty)), Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Empty))); Node ('x', Node ('x', Node ('x', Empty, Empty), Empty), Node ('x', Empty, Node ('x', Empty, Empty))); Node ('x', Node ('x', Node ('x', Empty, Empty), Empty), Node ('x', Node ('x', Empty, Empty), Empty)); Node ('x', Node ('x', Node ('x', Empty, Empty), Empty), Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Empty))); Node ('x', Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Empty)), Node ('x', Empty, Node ('x', Empty, Empty))); Node ('x', Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Empty)), Node ('x', Node ('x', Empty, Empty), Empty)); Node ('x', Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Empty)), Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Empty))); Node ('x', Node ('x', Empty, Node ('x', Empty, Empty)), Node ('x', Empty, Empty)); Node ('x', Node ('x', Node ('x', Empty, Empty), Empty), Node ('x', Empty, Empty)); Node ('x', Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Empty)), Node ('x', Empty, Empty)); Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Node ('x', Empty, Empty))); Node ('x', Node ('x', Empty, Empty), Node ('x', Node ('x', Empty, Empty), Empty)); Node ('x', Node ('x', Empty, Empty), Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Empty)))] # let x = 'x';;
val x : char = 'x' # List.mem (Node (x, Node (x, Node (x, Empty, Empty), Node (x, Empty, Empty)), Node (x, Node (x, Empty, Empty), Node (x, Empty, Empty)))) t;;
- : bool = true # List.mem (Node (x, Node (x, Node (x, Empty, Empty), Node (x, Empty, Empty)), Node (x, Node (x, Empty, Empty), Empty))) t;;
- : bool = true # List.length t;;
- : int = 15

60. Construct height-balanced binary trees with a given number of nodes. (medium)

Consider a height-balanced binary tree of height h. What is the maximum number of nodes it can contain? Clearly, max_nodes = 2h - 1.

# let max_nodes h = 1 lsl h - 1;;
val max_nodes : int -> int = <fun>

However, what is the minimum number min_nodes? This question is more difficult. Try to find a recursive statement and turn it into a function min_nodes defined as follows: min_nodes h returns the minimum number of nodes in a height-balanced binary tree of height h.

The following solution comes directly from translating the question.

# let rec min_nodes h =
    if h <= 0 then 0 
    else if h = 1 then 1
    else min_nodes (h - 1) + min_nodes (h - 2) + 1;;
val min_nodes : int -> int = <fun>

It is not the more efficient one however. One should use the last two values as the state to avoid the double recursion.

# let rec min_nodes_loop m0 m1 h =
    if h <= 1 then m1
    else min_nodes_loop m1 (m1 + m0 + 1) (h - 1)
  
  let min_nodes h =
    if h <= 0 then 0 else min_nodes_loop 0 1 h;;
val min_nodes_loop : int -> int -> int -> int = <fun> val min_nodes : int -> int = <fun>

It is not difficult to show that min_nodes h = Fh+2‌ - 1, where (Fn) is the Fibonacci sequence.

On the other hand, we might ask: what are the minimum (resp. maximum) height H a height-balanced binary tree with N nodes can have? min_height (resp. max_height n) returns the minimum (resp. maximum) height of a height-balanced binary tree with n nodes.

Inverting the formula max_nodes = 2h - 1, one directly find that Hₘᵢₙ(n) = ⌈log₂(n+1)⌉ which is readily implemented:

# let min_height n = int_of_float (ceil (log (float(n + 1)) /. log 2.));;
val min_height : int -> int = <fun>

Let us give a proof that the formula for Hₘᵢₙ is valid. First, if h = min_height n, there exists a height-balanced tree of height h with n nodes. Thus 2ʰ - 1 = max_nodes h ≥ n i.e., h ≥ log₂(n+1). To establish equality for Hₘᵢₙ(n), one has to show that, for any n, there exists a height-balanced tree with height Hₘᵢₙ(n). This is due to the relation Hₘᵢₙ(n) = 1 + Hₘᵢₙ(n/2) where n/2 is the integer division. For n odd, this is readily proved — so one can build a tree with a top node and two sub-trees with n/2 nodes of height Hₘᵢₙ(n) - 1. For n even, the same proof works if one first remarks that, in that case, ⌈log₂(n+2)⌉ = ⌈log₂(n+1)⌉ — use log₂(n+1) ≤ h ∈ ℕ ⇔ 2ʰ ≥ n + 1 and the fact that 2ʰ is even for that. This allows to have a sub-tree with n/2 nodes. For the other sub-tree with n/2-1 nodes, one has to establish that Hₘᵢₙ(n/2-1) ≥ Hₘᵢₙ(n) - 2 which is easy because, if h = Hₘᵢₙ(n/2-1), then h+2 ≥ log₂(2n) ≥ log₂(n+1).

The above function is not the best one however. Indeed, not every 64 bits integer can be represented exactly as a floating point number. Here is one that only uses integer operations:

# let rec ceil_log2_loop log plus1 n =
    if n = 1 then if plus1 then log + 1 else log
    else ceil_log2_loop (log + 1) (plus1 || n land 1 <> 0) (n / 2)
  
  let ceil_log2 n = ceil_log2_loop 0 false n;;
val ceil_log2_loop : int -> bool -> int -> int = <fun> val ceil_log2 : int -> int = <fun>

This algorithm is still not the fastest however. See for example the Hacker's Delight, section 5-3 (and 11-4).

Following the same idea as above, if h = max_height n, then one easily deduces that min_nodes h ≤ n < min_nodes(h+1). This yields the following code:

# let rec max_height_search h n =
    if min_nodes h <= n then max_height_search (h + 1) n else h - 1
  let max_height n = max_height_search 0 n;;
val max_height_search : int -> int -> int = <fun> val max_height : int -> int = <fun>

Of course, since min_nodes is computed recursively, there is no need to recompute everything to go from min_nodes h to min_nodes(h+1):

# let rec max_height_search h m_h m_h1 n =
    if m_h <= n then max_height_search (h + 1) m_h1 (m_h1 + m_h + 1) n else h - 1
  
  let max_height n = max_height_search 0 0 1 n;;
val max_height_search : int -> int -> int -> int -> int = <fun> val max_height : int -> int = <fun>

Now, we can attack the main problem: construct all the height-balanced binary trees with a given number of nodes. hbal_tree_nodes n returns a list of all height-balanced binary tree with n nodes.

First, we define some convenience functions fold_range that folds a function f on the range n0...n1 i.e., it computes f (... f (f (f init n0) (n0+1)) (n0+2) ...) n1. You can think it as performing the assignment init ← f init n for n = n0,..., n1 except that there is no mutable variable in the code.

# let rec fold_range ~f ~init n0 n1 =
    if n0 > n1 then init else fold_range ~f ~init:(f init n0) (n0 + 1) n1;;
val fold_range : f:('a -> int -> 'a) -> init:'a -> int -> int -> 'a = <fun>

When constructing trees, there is an obvious symmetry: if one swaps the left and right sub-trees of a balanced tree, we still have a balanced tree. The following function returns all trees in trees together with their permutation.

# let rec add_swap_left_right trees =
    List.fold_left (fun a n -> match n with
                               | Node (v, t1, t2) -> Node (v, t2, t1) :: a
                               | Empty -> a) trees trees;;
val add_swap_left_right : 'a binary_tree list -> 'a binary_tree list = <fun>

Finally we generate all trees recursively, using a priori the bounds computed above. It could be further optimized but our aim is to straightforwardly express the idea.

# let rec hbal_tree_nodes_height h n =
    assert(min_nodes h <= n && n <= max_nodes h);
    if h = 0 then [Empty]
    else
      let acc = add_hbal_tree_node [] (h - 1) (h - 2) n in
      let acc = add_swap_left_right acc in
      add_hbal_tree_node acc (h - 1) (h - 1) n
  and add_hbal_tree_node l h1 h2 n =
    let min_n1 = max (min_nodes h1) (n - 1 - max_nodes h2) in
    let max_n1 = min (max_nodes h1) (n - 1 - min_nodes h2) in
    fold_range min_n1 max_n1 ~init:l ~f:(fun l n1 ->
        let t1 = hbal_tree_nodes_height h1 n1 in
        let t2 = hbal_tree_nodes_height h2 (n - 1 - n1) in
        List.fold_left (fun l t1 ->
            List.fold_left (fun l t2 -> Node ('x', t1, t2) :: l) l t2) l t1
      )
  
  let hbal_tree_nodes n =
    fold_range (min_height n) (max_height n) ~init:[] ~f:(fun l h ->
        List.rev_append (hbal_tree_nodes_height h n) l);;
val hbal_tree_nodes_height : int -> int -> char binary_tree list = <fun> val add_hbal_tree_node : char binary_tree list -> int -> int -> int -> char binary_tree list = <fun> val hbal_tree_nodes : int -> char binary_tree list = <fun>

Find out how many height-balanced trees exist for n = 15.

# List.length (hbal_tree_nodes 15);;
- : int = 1553 # List.map hbal_tree_nodes [0; 1; 2; 3];;
- : char binary_tree list list = [[Empty]; [Node ('x', Empty, Empty)]; [Node ('x', Node ('x', Empty, Empty), Empty); Node ('x', Empty, Node ('x', Empty, Empty))]; [Node ('x', Node ('x', Empty, Empty), Node ('x', Empty, Empty))]]

61. Count the leaves of a binary tree. (easy)

A leaf is a node with no successors. Write a function count_leaves to count them.

# let rec count_leaves = function
    | Empty -> 0
    | Node (_, Empty, Empty) -> 1
    | Node (_, l, r) -> count_leaves l + count_leaves r;;
val count_leaves : 'a binary_tree -> int = <fun>
# count_leaves Empty;;
- : int = 0 # count_leaves example_tree;;
- : int = 3

61A. Collect the leaves of a binary tree in a list. (easy)

A leaf is a node with no successors. Write a function leaves to collect them in a list.

# (* Having an accumulator acc prevents using inefficient List.append.
   * Every Leaf will be pushed directly into accumulator.
   * Not tail-recursive, but that is no problem since we have a binary tree and
   * and stack depth is logarithmic. *)
  let leaves t = 
    let rec leaves_aux t acc = match t with
      | Empty -> acc
      | Node (x, Empty, Empty) -> x :: acc
      | Node (x, l, r) -> leaves_aux l (leaves_aux r acc)
    in
    leaves_aux t [];;
val leaves : 'a binary_tree -> 'a list = <fun>
# leaves Empty;;
- : 'a list = [] # leaves example_tree;;
- : char list = ['d'; 'e'; 'g']

62. Collect the internal nodes of a binary tree in a list. (easy)

An internal node of a binary tree has either one or two non-empty successors. Write a function internals to collect them in a list.

# (* Having an accumulator acc prevents using inefficient List.append.
   * Every internal node will be pushed directly into accumulator.
   * Not tail-recursive, but that is no problem since we have a binary tree and
   * and stack depth is logarithmic. *)
  let internals t = 
    let rec internals_aux t acc = match t with
      | Empty -> acc
      | Node (x, Empty, Empty) -> acc
      | Node (x, l, r) -> internals_aux l (x :: internals_aux r acc)
    in
    internals_aux t [];;
val internals : 'a binary_tree -> 'a list = <fun>
# internals (Node ('a', Empty, Empty));;
- : char list = [] # internals example_tree;;
- : char list = ['b'; 'a'; 'c'; 'f']

62B. Collect the nodes at a given level in a list. (easy)

A node of a binary tree is at level N if the path from the root to the node has length N-1. The root node is at level 1. Write a function at_level t l to collect all nodes of the tree t at level l in a list.

# (* Having an accumulator acc prevents using inefficient List.append.
   * Every node at level N will be pushed directly into accumulator.
   * Not tail-recursive, but that is no problem since we have a binary tree and
   * and stack depth is logarithmic. *)
  let at_level t level =
    let rec at_level_aux t acc counter = match t with
      | Empty -> acc
      | Node (x, l, r) ->
        if counter=level then
          x :: acc
        else
          at_level_aux l (at_level_aux r acc (counter + 1)) (counter + 1)
    in
      at_level_aux t [] 1;;
val at_level : 'a binary_tree -> int -> 'a list = <fun>
# at_level example_tree 2;;
- : char list = ['b'; 'c'] # at_level example_tree 5;;
- : char list = []

Using at_level it is easy to construct a function levelorder which creates the level-order sequence of the nodes. However, there are more efficient ways to do that.

63. Construct a complete binary tree. (medium)

A complete binary tree with height H is defined as follows: The levels 1,2,3,...,H-1 contain the maximum number of nodes (i.e 2i-1 at the level i, note that we start counting the levels from 1 at the root). In level H, which may contain less than the maximum possible number of nodes, all the nodes are "left-adjusted". This means that in a levelorder tree traversal all internal nodes come first, the leaves come second, and empty successors (the nil's which are not really nodes!) come last.

Particularly, complete binary trees are used as data structures (or addressing schemes) for heaps.

We can assign an address number to each node in a complete binary tree by enumerating the nodes in levelorder, starting at the root with number 1. In doing so, we realize that for every node X with address A the following property holds: The address of X's left and right successors are 2*A and 2*A+1, respectively, supposed the successors do exist. This fact can be used to elegantly construct a complete binary tree structure. Write a function is_complete_binary_tree with the following specification: is_complete_binary_tree n t returns true iff t is a complete binary tree with n nodes.

# let rec split_n lst acc n = match (n, lst) with
    | (0, _) -> (List.rev acc, lst)
    | (_, []) -> (List.rev acc, [])
    | (_, h :: t) -> split_n t (h :: acc) (n-1)
  
  let rec myflatten p c = 
    match (p, c) with
    | (p, []) -> List.map (fun x -> Node (x, Empty, Empty)) p
    | (x :: t, [y]) -> Node (x, y, Empty) :: myflatten t []
    | (ph :: pt, x :: y :: t) -> (Node (ph, x, y)) :: myflatten pt t
    | _ -> invalid_arg "myflatten"
  
  let complete_binary_tree = function
    | [] -> Empty
    | lst ->
       let rec aux l = function
         | [] -> []
         | lst -> let p, c = split_n lst [] (1 lsl l) in
                  myflatten p (aux (l + 1) c)
       in
         List.hd (aux 0 lst);;
val split_n : 'a list -> 'a list -> int -> 'a list * 'a list = <fun> val myflatten : 'a list -> 'a binary_tree list -> 'a binary_tree list = <fun> val complete_binary_tree : 'a list -> 'a binary_tree = <fun>
# complete_binary_tree [1; 2; 3; 4; 5; 6];;
- : int binary_tree = Node (1, Node (2, Node (4, Empty, Empty), Node (5, Empty, Empty)), Node (3, Node (6, Empty, Empty), Empty))

64. Layout a binary tree (1). (medium)

As a preparation for drawing the tree, a layout algorithm is required to determine the position of each node in a rectangular grid. Several layout methods are conceivable, one of them is shown in the illustration.

In this layout strategy, the position of a node v is obtained by the following two rules:

  • x(v) is equal to the position of the node v in the inorder sequence;
  • y(v) is equal to the depth of the node v in the tree.

In order to store the position of the nodes, we will enrich the value at each node with the position (x,y).

The tree pictured above is

# let example_layout_tree =
    let leaf x = Node (x, Empty, Empty) in
    Node ('n', Node ('k', Node ('c', leaf 'a',
                             Node ('h', Node ('g', leaf 'e', Empty), Empty)),
                   leaf 'm'),
         Node ('u', Node ('p', Empty, Node ('s', leaf 'q', Empty)), Empty));;
val example_layout_tree : char binary_tree = Node ('n', Node ('k', Node ('c', Node ('a', Empty, Empty), Node ('h', Node ('g', Node ('e', Empty, Empty), Empty), Empty)), Node ('m', Empty, Empty)), Node ('u', Node ('p', Empty, Node ('s', Node ('q', Empty, Empty), Empty)), Empty))

# let layout_binary_tree_1 t =
    let rec layout depth x_left = function
      (* This function returns a pair: the laid out tree and the first
       * free x location *)
      | Empty -> (Empty, x_left)
      | Node (v,l,r) ->
         let (l', l_x_max) = layout (depth + 1) x_left l in
         let (r', r_x_max) = layout (depth + 1) (l_x_max + 1) r in
           (Node ((v, l_x_max, depth), l', r'), r_x_max)
    in
      fst (layout 1 1 t);;
val layout_binary_tree_1 : 'a binary_tree -> ('a * int * int) binary_tree = <fun>
# layout_binary_tree_1 example_layout_tree;;
- : (char * int * int) binary_tree = Node (('n', 8, 1), Node (('k', 6, 2), Node (('c', 2, 3), Node (('a', 1, 4), Empty, Empty), Node (('h', 5, 4), Node (('g', 4, 5), Node (('e', 3, 6), Empty, Empty), Empty), Empty)), Node (('m', 7, 3), Empty, Empty)), Node (('u', 12, 2), Node (('p', 9, 3), Empty, Node (('s', 11, 4), Node (('q', 10, 5), Empty, Empty), Empty)), Empty))

65. Layout a binary tree (2). (medium)

An alternative layout method is depicted in this illustration. Find out the rules and write the corresponding OCaml function.

Hint: On a given level, the horizontal distance between neighbouring nodes is constant.

The tree shown is

# let example_layout_tree =
    let leaf x = Node (x, Empty, Empty) in
    Node ('n', Node ('k', Node ('c', leaf 'a',
                             Node ('e', leaf 'd', leaf 'g')),
                   leaf 'm'),
         Node ('u', Node ('p', Empty, leaf 'q'), Empty));;
val example_layout_tree : char binary_tree = Node ('n', Node ('k', Node ('c', Node ('a', Empty, Empty), Node ('e', Node ('d', Empty, Empty), Node ('g', Empty, Empty))), Node ('m', Empty, Empty)), Node ('u', Node ('p', Empty, Node ('q', Empty, Empty)), Empty))

# let layout_binary_tree_2 t =
    let rec height = function
      | Empty -> 0
      | Node (_, l, r) -> 1 + max (height l) (height r) in
    let tree_height = height t in
    let rec find_missing_left depth = function
      | Empty -> tree_height - depth
      | Node (_, l, _) -> find_missing_left (depth + 1) l in
    let translate_dst = 1 lsl (find_missing_left 0 t) - 1 in
                        (* remember than 1 lsl a = 2ᵃ *)
    let rec layout depth x_root = function
      | Empty -> Empty
      | Node (x, l, r) ->
         let spacing = 1 lsl (tree_height - depth - 1) in
         let l' = layout (depth + 1) (x_root - spacing) l
         and r' = layout (depth + 1) (x_root + spacing) r in
           Node((x, x_root, depth), l',r') in
    layout 1 ((1 lsl (tree_height - 1)) - translate_dst) t;;
val layout_binary_tree_2 : 'a binary_tree -> ('a * int * int) binary_tree = <fun>
# layout_binary_tree_2 example_layout_tree;;
- : (char * int * int) binary_tree = Node (('n', 15, 1), Node (('k', 7, 2), Node (('c', 3, 3), Node (('a', 1, 4), Empty, Empty), Node (('e', 5, 4), Node (('d', 4, 5), Empty, Empty), Node (('g', 6, 5), Empty, Empty))), Node (('m', 11, 3), Empty, Empty)), Node (('u', 23, 2), Node (('p', 19, 3), Empty, Node (('q', 21, 4), Empty, Empty)), Empty)) # let example2_layout_tree = let leaf x = Node (x, Empty, Empty) in Node ('n', Empty, Node ('u', Node ('p', Empty, leaf 'q'), Empty));;
val example2_layout_tree : char binary_tree = Node ('n', Empty, Node ('u', Node ('p', Empty, Node ('q', Empty, Empty)), Empty)) # layout_binary_tree_2 example2_layout_tree;;
- : (char * int * int) binary_tree = Node (('n', 1, 1), Empty, Node (('u', 5, 2), Node (('p', 3, 3), Empty, Node (('q', 4, 4), Empty, Empty)), Empty))

66. Layout a binary tree (3). (hard)

Yet another layout strategy is shown in the above illustration. The method yields a very compact layout while maintaining a certain symmetry in every node. Find out the rules and write the corresponding predicate.

Hint: Consider the horizontal distance between a node and its successor nodes. How tight can you pack together two subtrees to construct the combined binary tree? This is a difficult problem. Don't give up too early!

In order to pack the tree tightly, the layout function will return in addition to the layout of the tree the left and right profiles of the tree, that is lists of offsets relative to the position of the root node of the tree.

# let layout_binary_tree_3 =
    let rec translate_x d = function
      | Empty -> Empty
      | Node ((v, x, y), l, r) ->
         Node ((v, x + d, y), translate_x d l, translate_x d r) in
    (* Distance between a left subtree given by its right profile [lr]
       and a right subtree given by its left profile [rl]. *)
    let rec dist lr rl = match lr, rl with
      | lrx :: ltl, rlx :: rtl -> max (lrx - rlx) (dist ltl rtl)
      | [], _ | _, [] -> 0 in
    let rec merge_profiles p1 p2 = match p1, p2 with
      | x1 :: tl1, _ :: tl2 -> x1 :: merge_profiles tl1 tl2
      | [], _ -> p2
      | _, [] -> p1 in
    let rec layout depth = function
      | Empty -> ([], Empty, [])
      | Node (v, l, r) ->
         let (ll, l', lr) = layout (depth + 1) l in
         let (rl, r', rr) = layout (depth + 1) r in
         let d = 1 + dist lr rl / 2 in
         let ll = List.map (fun x -> x - d) ll
         and lr = List.map (fun x -> x - d) lr
         and rl = List.map ((+) d) rl
         and rr = List.map ((+) d) rr in
         (0 :: merge_profiles ll rl,
          Node((v, 0, depth), translate_x (-d) l', translate_x d r'),
          0 :: merge_profiles rr lr) in
    fun t -> let (l, t', _) = layout 1 t in
             let x_min = List.fold_left min 0 l in
             translate_x (1 - x_min) t';;
val layout_binary_tree_3 : 'a binary_tree -> ('a * int * int) binary_tree = <fun>
# layout_binary_tree_3 example_layout_tree;;
- : (char * int * int) binary_tree = Node (('n', 5, 1), Node (('k', 3, 2), Node (('c', 2, 3), Node (('a', 1, 4), Empty, Empty), Node (('e', 3, 4), Node (('d', 2, 5), Empty, Empty), Node (('g', 4, 5), Empty, Empty))), Node (('m', 4, 3), Empty, Empty)), Node (('u', 7, 2), Node (('p', 6, 3), Empty, Node (('q', 7, 4), Empty, Empty)), Empty)) # let example3_layout_tree = Node ('a', Node ('b', Empty, Node ('e', Empty, Node ('f', Empty, Empty))), Node ('c', Empty, Node ('d', Node ('g', Empty, Empty), Empty)));;
val example3_layout_tree : char binary_tree = Node ('a', Node ('b', Empty, Node ('e', Empty, Node ('f', Empty, Empty))), Node ('c', Empty, Node ('d', Node ('g', Empty, Empty), Empty))) # layout_binary_tree_3 example3_layout_tree;;
- : (char * int * int) binary_tree = Node (('a', 3, 1), Node (('b', 1, 2), Empty, Node (('e', 2, 3), Empty, Node (('f', 3, 4), Empty, Empty))), Node (('c', 5, 2), Empty, Node (('d', 6, 3), Node (('g', 5, 4), Empty, Empty), Empty)))

Which layout do you like most?

67. A string representation of binary trees. (medium)

Somebody represents binary trees as strings of the following type (see example): "a(b(d,e),c(,f(g,)))".

  • Write an OCaml function string_of_tree which generates this string representation, if the tree is given as usual (as Empty or Node(x,l,r) term). Then write a function tree_of_string which does this inverse; i.e. given the string representation, construct the tree in the usual form. Finally, combine the two predicates in a single function tree_string which can be used in both directions.
  • Write the same predicate tree_string using difference lists and a single predicate tree_dlist which does the conversion between a tree and a difference list in both directions.

For simplicity, suppose the information in the nodes is a single letter and there are no spaces in the string.

A simple solution is:

# let rec string_of_tree = function
    | Empty -> ""
    | Node(data, l, r) ->
       let data = String.make 1 data in
       match l, r with
       | Empty, Empty -> data
       | _, _ -> data ^ "(" ^ (string_of_tree l)
                 ^ "," ^ (string_of_tree r) ^ ")";;
val string_of_tree : char binary_tree -> string = <fun>

One can also use a buffer to allocate a lot less memory:

# let rec buffer_add_tree buf = function
    | Empty -> ()
    | Node (data, l, r) ->
       Buffer.add_char buf data;
       match l, r with
       | Empty, Empty -> ()
       | _, _ -> Buffer.add_char buf '(';
                 buffer_add_tree buf l;
                 Buffer.add_char buf ',';
                 buffer_add_tree buf r;
                 Buffer.add_char buf ')'
  
  let string_of_tree t =
    let buf = Buffer.create 128 in
      buffer_add_tree buf t;
      Buffer.contents buf;;
val buffer_add_tree : Buffer.t -> char binary_tree -> unit = <fun> val string_of_tree : char binary_tree -> string = <fun>

For the reverse conversion, we assume that the string is well formed and do not deal with error reporting.

# let tree_of_string =
    let rec make ofs s =
      if ofs >= String.length s || s.[ofs] = ',' || s.[ofs] = ')' then
        (Empty, ofs)
      else
        let v = s.[ofs] in
        if ofs + 1 < String.length s && s.[ofs + 1] = '(' then
          let l, ofs = make (ofs + 2) s in (* skip "v(" *)
          let r, ofs = make (ofs + 1) s in (* skip "," *)
            (Node (v, l, r), ofs + 1) (* skip ")" *)
        else (Node (v, Empty, Empty), ofs + 1)
    in
      fun s -> fst (make 0 s);;
val tree_of_string : string -> char binary_tree = <fun>
# let example_layout_tree =
    let leaf x = Node (x, Empty, Empty) in
      (Node ('a', Node ('b', leaf 'd', leaf 'e'),
       Node ('c', Empty, Node ('f', leaf 'g', Empty))));;
val example_layout_tree : char binary_tree = Node ('a', Node ('b', Node ('d', Empty, Empty), Node ('e', Empty, Empty)), Node ('c', Empty, Node ('f', Node ('g', Empty, Empty), Empty))) # string_of_tree example_layout_tree;;
- : string = "a(b(d,e),c(,f(g,)))" # tree_of_string "a(b(d,e),c(,f(g,)))" = example_layout_tree;;
- : bool = true # tree_of_string "";;
- : char binary_tree = Empty

68. Preorder and inorder sequences of binary trees. (medium)

We consider binary trees with nodes that are identified by single lower-case letters, as in the example of the previous problem.

  1. Write functions preorder and inorder that construct the preorder and inorder sequence of a given binary tree, respectively. The results should be atoms, e.g. 'abdecfg' for the preorder sequence of the example in the previous problem.
  2. Can you use preorder from problem part 1 in the reverse direction; i.e. given a preorder sequence, construct a corresponding tree? If not, make the necessary arrangements.
  3. If both the preorder sequence and the inorder sequence of the nodes of a binary tree are given, then the tree is determined unambiguously. Write a function pre_in_tree that does the job.
  4. Solve problems 1 to 3 using difference lists. Cool! Use the function timeit (defined in problem “Compare the two methods of calculating Euler's totient function.”) to compare the solutions.

What happens if the same character appears in more than one node. Try for instance pre_in_tree "aba" "baa".

We use lists to represent the result. Note that preorder and inorder can be made more efficient by avoiding list concatenations.

# let rec preorder = function
    | Empty -> []
    | Node (v, l, r) -> v :: (preorder l @ preorder r)
  
  let rec inorder = function
    | Empty -> []
    | Node (v, l, r) -> inorder l @ (v :: inorder r)
  
  let rec split_pre_in p i x accp acci = match (p, i) with
    | [], [] -> (List.rev accp, List.rev acci), ([], [])
    | h1 :: t1, h2 :: t2 ->
       if x = h2 then
         (List.tl (List.rev (h1 :: accp)), t1),
         (List.rev (List.tl (h2 :: acci)), t2)
       else
         split_pre_in t1 t2 x (h1 :: accp) (h2 :: acci)
    | _ -> assert false
  
  let rec pre_in_tree p i = match (p, i) with
    | [], [] -> Empty
    | (h1 :: t1), (h2 :: t2) ->
       let (lp, rp), (li, ri) = split_pre_in p i h1 [] [] in
         Node (h1, pre_in_tree lp li, pre_in_tree rp ri)
    | _ -> invalid_arg "pre_in_tree";;
val preorder : 'a binary_tree -> 'a list = <fun> val inorder : 'a binary_tree -> 'a list = <fun> val split_pre_in : 'a list -> 'a list -> 'a -> 'a list -> 'a list -> ('a list * 'a list) * ('a list * 'a list) = <fun> val pre_in_tree : 'a list -> 'a list -> 'a binary_tree = <fun>
# preorder (Node (1, Node (2, Empty, Empty), Empty));;
- : int list = [1; 2] # preorder (Node (1, Empty, Node (2, Empty, Empty)));;
- : int list = [1; 2] # let p = preorder example_tree;;
val p : char list = ['a'; 'b'; 'd'; 'e'; 'c'; 'f'; 'g'] # let i = inorder example_tree;;
val i : char list = ['d'; 'b'; 'e'; 'a'; 'c'; 'g'; 'f'] # pre_in_tree p i = example_tree;;
- : bool = true

Solution using difference lists.

  (* solution pending *)

69. Dotstring representation of binary trees. (medium)

We consider again binary trees with nodes that are identified by single lower-case letters, as in the example of problem “A string representation of binary trees”. Such a tree can be represented by the preorder sequence of its nodes in which dots (.) are inserted where an empty subtree (nil) is encountered during the tree traversal. For example, the tree shown in problem “A string representation of binary trees” is represented as 'abd..e..c.fg...'. First, try to establish a syntax (BNF or syntax diagrams) and then write a function tree_dotstring which does the conversion in both directions. Use difference lists.

  (* solution pending *)

Multiway Trees

A multiway tree is composed of a root element and a (possibly empty) set of successors which are multiway trees themselves. A multiway tree is never empty. The set of successor trees is sometimes called a forest.

To represent multiway trees, we will use the following type which is a direct translation of the definition:

# type 'a mult_tree = T of 'a * 'a mult_tree list;;
type 'a mult_tree = T of 'a * 'a mult_tree list

The example tree depicted opposite is therefore represented by the following OCaml expression:

# T ('a', [T ('f', [T ('g', [])]); T ('c', []); T ('b', [T ('d', []); T ('e', [])])]);;
- : char mult_tree = T ('a', [T ('f', [T ('g', [])]); T ('c', []); T ('b', [T ('d', []); T ('e', [])])])

70C. Count the nodes of a multiway tree. (easy)

# let rec count_nodes (T (_, sub)) =
    List.fold_left (fun n t -> n + count_nodes t) 1 sub;;
val count_nodes : 'a mult_tree -> int = <fun>
# count_nodes (T ('a', [T ('f', []) ]));;
- : int = 2

70. Tree construction from a node string. (medium)

We suppose that the nodes of a multiway tree contain single characters. In the depth-first order sequence of its nodes, a special character ^ has been inserted whenever, during the tree traversal, the move is a backtrack to the previous level.

By this rule, the tree in the figure opposite is represented as: afg^^c^bd^e^^^.

Write functions string_of_tree : char mult_tree -> string to construct the string representing the tree and tree_of_string : string -> char mult_tree to construct the tree when the string is given.

# (* We could build the final string by string concatenation but
     this is expensive due to the number of operations.  We use a
     buffer instead. *)
  let rec add_string_of_tree buf (T (c, sub)) =
    Buffer.add_char buf c;
    List.iter (add_string_of_tree buf) sub;
    Buffer.add_char buf '^'
  let string_of_tree t =
    let buf = Buffer.create 128 in
    add_string_of_tree buf t;
    Buffer.contents buf;;
val add_string_of_tree : Buffer.t -> char mult_tree -> unit = <fun> val string_of_tree : char mult_tree -> string = <fun> # let rec tree_of_substring t s i len = if i >= len || s.[i] = '^' then List.rev t, i + 1 else let sub, j = tree_of_substring [] s (i + 1) len in tree_of_substring (T (s.[i], sub) :: t) s j len let tree_of_string s = match tree_of_substring [] s 0 (String.length s) with | [t], _ -> t | _ -> failwith "tree_of_string";;
val tree_of_substring : char mult_tree list -> string -> int -> int -> char mult_tree list * int = <fun> val tree_of_string : string -> char mult_tree = <fun>
# let t = T ('a', [T ('f', [T ('g', [])]); T ('c', []);
            T ('b', [T ('d', []); T ('e', [])])]);;
val t : char mult_tree = T ('a', [T ('f', [T ('g', [])]); T ('c', []); T ('b', [T ('d', []); T ('e', [])])]) # string_of_tree t;;
- : string = "afg^^c^bd^e^^^" # tree_of_string "afg^^c^bd^e^^^";;
- : char mult_tree = T ('a', [T ('f', [T ('g', [])]); T ('c', []); T ('b', [T ('d', []); T ('e', [])])])

71. Determine the internal path length of a tree. (easy)

We define the internal path length of a multiway tree as the total sum of the path lengths from the root to all nodes of the tree. By this definition, the tree t in the figure of the previous problem has an internal path length of 9. Write a function ipl tree that returns the internal path length of tree.

# let rec ipl_sub len (T(_, sub)) =
    (* [len] is the distance of the current node to the root.  Add the
       distance of all sub-nodes. *)
    List.fold_left (fun sum t -> sum + ipl_sub (len + 1) t) len sub
  let ipl t = ipl_sub 0 t;;
val ipl_sub : int -> 'a mult_tree -> int = <fun> val ipl : 'a mult_tree -> int = <fun>
# ipl t;;
- : int = 9

72. Construct the bottom-up order sequence of the tree nodes. (easy)

Write a function bottom_up t which constructs the bottom-up sequence of the nodes of the multiway tree t.

# let rec prepend_bottom_up (T (c, sub)) l =
    List.fold_right (fun t l -> prepend_bottom_up t l) sub (c :: l)
  let bottom_up t = prepend_bottom_up t [];;
val prepend_bottom_up : 'a mult_tree -> 'a list -> 'a list = <fun> val bottom_up : 'a mult_tree -> 'a list = <fun>
# bottom_up (T ('a', [T ('b', [])]));;
- : char list = ['b'; 'a'] # bottom_up t;;
- : char list = ['g'; 'f'; 'c'; 'd'; 'e'; 'b'; 'a']

73. Lisp-like tree representation. (medium)

There is a particular notation for multiway trees in Lisp. The picture shows how multiway tree structures are represented in Lisp.

Note that in the "lispy" notation a node with successors (children) in the tree is always the first element in a list, followed by its children. The "lispy" representation of a multiway tree is a sequence of atoms and parentheses '(' and ')'. This is very close to the way trees are represented in OCaml, except that no constructor T is used. Write a function lispy : char mult_tree -> string that returns the lispy notation of the tree.

# let rec add_lispy buf = function
    | T(c, []) -> Buffer.add_char buf c
    | T(c, sub) ->
       Buffer.add_char buf '(';
       Buffer.add_char buf c;
       List.iter (fun t -> Buffer.add_char buf ' '; add_lispy buf t) sub;
       Buffer.add_char buf ')'
  let lispy t =
    let buf = Buffer.create 128 in
    add_lispy buf t;
    Buffer.contents buf;;
val add_lispy : Buffer.t -> char mult_tree -> unit = <fun> val lispy : char mult_tree -> string = <fun>
# lispy (T ('a', []));;
- : string = "a" # lispy (T ('a', [T ('b', [])]));;
- : string = "(a b)" # lispy t;;
- : string = "(a (f g) c (b d e))"

Graphs

A graph is defined as a set of nodes and a set of edges, where each edge is a pair of different nodes.

There are several ways to represent graphs in OCaml.

  • One method is to list all edges, an edge being a pair of nodes. In this form, the graph depicted opposite is represented as the following expression:
# [('h', 'g'); ('k', 'f'); ('f', 'b'); ('f', 'c'); ('c', 'b')];;
- : (char * char) list = [('h', 'g'); ('k', 'f'); ('f', 'b'); ('f', 'c'); ('c', 'b')]

We call this edge-clause form. Obviously, isolated nodes cannot be represented.

  • Another method is to represent the whole graph as one data object. According to the definition of the graph as a pair of two sets (nodes and edges), we may use the following OCaml type:
# type 'a graph_term = {nodes : 'a list;  edges : ('a * 'a) list};;
type 'a graph_term = { nodes : 'a list; edges : ('a * 'a) list; }

Then, the above example graph is represented by:

# let example_graph =
    {nodes = ['b'; 'c'; 'd'; 'f'; 'g'; 'h'; 'k'];
     edges = [('h', 'g'); ('k', 'f'); ('f', 'b'); ('f', 'c'); ('c', 'b')]};;
val example_graph : char graph_term = {nodes = ['b'; 'c'; 'd'; 'f'; 'g'; 'h'; 'k']; edges = [('h', 'g'); ('k', 'f'); ('f', 'b'); ('f', 'c'); ('c', 'b')]}

We call this graph-term form. Note, that the lists are kept sorted, they are really sets, without duplicated elements. Each edge appears only once in the edge list; i.e. an edge from a node x to another node y is represented as (x, y), the couple (y, x) is not present. The graph-term form is our default representation. You may want to define a similar type using sets instead of lists.

  • A third representation method is to associate with each node the set of nodes that are adjacent to that node. We call this the adjacency-list form. In our example:

    (* example pending *)
  • The representations we introduced so far well suited for automated processing, but their syntax is not very user-friendly. Typing the terms by hand is cumbersome and error-prone. We can define a more compact and "human-friendly" notation as follows: A graph (with char labelled nodes) is represented by a string of atoms and terms of the type X-Y. The atoms stand for isolated nodes, the X-Y terms describe edges. If an X appears as an endpoint of an edge, it is automatically defined as a node. Our example could be written as:

    "b-c f-c g-h d f-b k-f h-g"

    We call this the human-friendly form. As the example shows, the list does not have to be sorted and may even contain the same edge multiple times. Notice the isolated node d.

80. Conversions. (easy)

Write functions to convert between the different graph representations. With these functions, all representations are equivalent; i.e. for the following problems you can always pick freely the most convenient form. This problem is not particularly difficult, but it's a lot of work to deal with all the special cases.

(* example pending *)

81. Path from one node to another one. (medium)

Write a function paths g a b that returns all acyclic path p from node a to node b ≠ a in the graph g. The function should return the list of all paths via backtracking.

# (* The datastructures used here are far from the most efficient ones
     but allow for a straightforward implementation. *)
  (* Returns all neighbors satisfying the condition. *)
  let neighbors g a cond =
    let edge l (b, c) = if b = a && cond c then c :: l
                        else if c = a && cond b then b :: l
                        else l in
    List.fold_left edge [] g.edges
  let rec list_path g a to_b = match to_b with
    | [] -> assert false (* [to_b] contains the path to [b]. *)
    | a' :: _ ->
       if a' = a then [to_b]
       else
         let n = neighbors g a' (fun c -> not (List.mem c to_b)) in
           List.concat (List.map (fun c -> list_path g a (c :: to_b)) n)
  
  let paths g a b =
    assert(a <> b);
    list_path g a [b];;
val neighbors : 'a graph_term -> 'a -> ('a -> bool) -> 'a list = <fun> val list_path : 'a graph_term -> 'a -> 'a list -> 'a list list = <fun> val paths : 'a graph_term -> 'a -> 'a -> 'a list list = <fun>
# paths example_graph 'f' 'b';;
- : char list list = [['f'; 'c'; 'b']; ['f'; 'b']]

82. Cycle from a given node. (easy)

Write a functions cycle g a that returns a closed path (cycle) p starting at a given node a in the graph g. The predicate should return the list of all cycles via backtracking.

# let cycles g a =
    let n = neighbors g a (fun _ -> true) in
    let p = List.concat (List.map (fun c -> list_path g a [c]) n) in
    List.map (fun p -> p @ [a]) p;;
val cycles : 'a graph_term -> 'a -> 'a list list = <fun>
# cycles example_graph 'f';;
- : char list list = [['f'; 'b'; 'c'; 'f']; ['f'; 'c'; 'f']; ['f'; 'c'; 'b'; 'f']; ['f'; 'b'; 'f']; ['f'; 'k'; 'f']]

83. Construct all spanning trees. (medium)

Write a function s_tree g to construct (by backtracking) all spanning trees of a given graph g. With this predicate, find out how many spanning trees there are for the graph depicted to the left. The data of this example graph can be found in the test below. When you have a correct solution for the s_tree function, use it to define two other useful functions: is_tree graph and is_connected Graph. Both are five-minutes tasks!

(* solution pending *);;
# let g = {nodes = ['a'; 'b'; 'c'; 'd'; 'e'; 'f'; 'g'; 'h'];
           edges = [('a', 'b'); ('a', 'd'); ('b', 'c'); ('b', 'e');
                    ('c', 'e'); ('d', 'e'); ('d', 'f'); ('d', 'g');
                    ('e', 'h'); ('f', 'g'); ('g', 'h')]};;
val g : char graph_term = {nodes = ['a'; 'b'; 'c'; 'd'; 'e'; 'f'; 'g'; 'h']; edges = [('a', 'b'); ('a', 'd'); ('b', 'c'); ('b', 'e'); ('c', 'e'); ('d', 'e'); ('d', 'f'); ('d', 'g'); ('e', 'h'); ('f', 'g'); ('g', 'h')]}

84. Construct the minimal spanning tree. (medium)

Write a function ms_tree graph to construct the minimal spanning tree of a given labelled graph. A labelled graph will be represented as follows:

# type ('a, 'b) labeled_graph = {nodes : 'a list;
                                 labeled_edges : ('a * 'a * 'b) list};;
type ('a, 'b) labeled_graph = { nodes : 'a list; labeled_edges : ('a * 'a * 'b) list; }

(Beware that from now on nodes and edges mask the previous fields of the same name.)

Hint: Use the algorithm of Prim. A small modification of the solution of P83 does the trick. The data of the example graph to the right can be found below.

(* solution pending *);;
# let g = {nodes = ['a'; 'b'; 'c'; 'd'; 'e'; 'f'; 'g'; 'h'];
           labeled_edges = [('a', 'b', 5); ('a', 'd', 3); ('b', 'c', 2);
                            ('b', 'e', 4); ('c', 'e', 6); ('d', 'e', 7);
                            ('d', 'f', 4); ('d', 'g', 3); ('e', 'h', 5);
                            ('f', 'g', 4); ('g', 'h', 1)]};;
val g : (char, int) labeled_graph = {nodes = ['a'; 'b'; 'c'; 'd'; 'e'; 'f'; 'g'; 'h']; labeled_edges = [('a', 'b', 5); ('a', 'd', 3); ('b', 'c', 2); ('b', 'e', 4); ('c', 'e', 6); ('d', 'e', 7); ('d', 'f', 4); ('d', 'g', 3); ('e', 'h', 5); ('f', 'g', 4); ('g', 'h', 1)]}

85. Graph isomorphism. (medium)

Two graphs G1(N1,E1) and G2(N2,E2) are isomorphic if there is a bijection f: N1 → N2 such that for any nodes X,Y of N1, X and Y are adjacent if and only if f(X) and f(Y) are adjacent.

Write a function that determines whether two graphs are isomorphic. Hint: Use an open-ended list to represent the function f.

(* solution pending *);;
# let g = {nodes = [1; 2; 3; 4; 5; 6; 7; 8];
           edges = [(1, 5); (1, 6); (1, 7); (2, 5); (2, 6); (2, 8); (3, 5);
                    (3, 7); (3, 8); (4, 6); (4, 7); (4, 8)]};;
val g : int graph_term = {nodes = [1; 2; 3; 4; 5; 6; 7; 8]; edges = [(1, 5); (1, 6); (1, 7); (2, 5); (2, 6); (2, 8); (3, 5); (3, 7); (3, 8); (4, 6); (4, 7); (4, 8)]} # let h = {nodes = [1; 2; 3; 4; 5; 6; 7; 8]; edges = [(1, 2); (1, 4); (1, 5); (6, 2); (6, 5); (6, 7); (8, 4); (8, 5); (8, 7); (3, 2); (3, 4); (3, 7)]};;
val h : int graph_term = {nodes = [1; 2; 3; 4; 5; 6; 7; 8]; edges = [(1, 2); (1, 4); (1, 5); (6, 2); (6, 5); (6, 7); (8, 4); (8, 5); (8, 7); (3, 2); (3, 4); (3, 7)]} # (* iso g h *);;

86. Node degree and graph coloration. (medium)

  • Write a function degree graph node that determines the degree of a given node.
  • Write a function that generates a list of all nodes of a graph sorted according to decreasing degree.
  • Use Welsh-Powell's algorithm to paint the nodes of a graph in such a way that adjacent nodes have different colors.
(* example pending *);;

87. Depth-first order graph traversal. (medium)

Write a function that generates a depth-first order graph traversal sequence. The starting point should be specified, and the output should be a list of nodes that are reachable from this starting point (in depth-first order).

Specifically, the graph will be provided by its adjacency-list representation and you must create a module M with the following signature:

# module type GRAPH = sig
    type node = char
    type t
    val of_adjacency : (node * node list) list -> t
    val dfs_fold : t -> node -> ('a -> node -> 'a) -> 'a -> 'a
  end;;
module type GRAPH = sig type node = char type t val of_adjacency : (node * node list) list -> t val dfs_fold : t -> node -> ('a -> node -> 'a) -> 'a -> 'a end

where M.dfs_fold g n f a applies f on the nodes of the graph g in depth first order, starting with node n.

In a depth-first search you fully explore the edges of the most recently discovered node v before 'backtracking' to explore edges leaving the node from which v was discovered. To do a depth-first search means keeping careful track of what vertices have been visited and when.

We compute timestamps for each vertex discovered in the search. A discovered vertex has two timestamps associated with it : its discovery time (in map d) and its finishing time (in map f) (a vertex is finished when its adjacency list has been completely examined). These timestamps are often useful in graph algorithms and aid in reasoning about the behavior of depth-first search.

We color nodes during the search to help in the bookkeeping (map color). All vertices of the graph are initially White. When a vertex is discovered it is marked Gray and when it is finished, it is marked Black.

If vertex v is discovered in the adjacency list of previously discovered node u, this fact is recorded in the predecessor subgraph (map pred).

# module M : GRAPH = struct
  
    module Char_map = Map.Make (Char)
    type node = char
    type t = (node list) Char_map.t
  
    let of_adjacency l = 
      List.fold_right (fun (x, y) -> Char_map.add x y) l Char_map.empty
  
    type colors = White|Gray|Black
  
    type 'a state = {
      d : int Char_map.t; (*discovery time*)
      f : int Char_map.t; (*finishing time*)
      pred : char Char_map.t; (*predecessor*)
      color : colors Char_map.t; (*vertex colors*)
      acc : 'a; (*user specified type used by 'fold'*)
    }
  
    let dfs_fold g c fn acc =
      let rec dfs_visit t u {d; f; pred; color; acc} =
        let edge (t, state) v =
          if Char_map.find v state.color = White then
            dfs_visit t v {state with pred = Char_map.add v u state.pred}
          else  (t, state)
        in
        let t, {d; f; pred; color; acc} =
          let t = t + 1 in
          List.fold_left edge
            (t, {d = Char_map.add u t d; f;
                 pred; color = Char_map.add u Gray color; acc = fn acc u})
            (Char_map.find u g)
        in
        let t = t + 1 in
        t , {d; f = Char_map.add u t f; pred;
             color = Char_map.add u Black color; acc}
      in
      let v = List.fold_left (fun k (x, _) -> x :: k) []
                             (Char_map.bindings g) in
      let initial_state = 
        {d = Char_map.empty;
         f = Char_map.empty;
         pred = Char_map.empty;
         color = List.fold_right (fun x -> Char_map.add x White)
                                 v Char_map.empty;
         acc}
      in
      (snd (dfs_visit 0 c initial_state)).acc
  end;;
module M : GRAPH
# let g = M.of_adjacency
            ['u', ['v'; 'x'];
             'v',      ['y'];
             'w', ['z'; 'y'];
             'x',      ['v'];
             'y',      ['x'];
             'z',      ['z'];
            ];;
val g : M.t = <abstr> # List.rev (M.dfs_fold g 'w' (fun acc c -> c :: acc) []);;
- : M.node list = ['w'; 'z'; 'y'; 'x'; 'v']

88. Connected components. (medium)

Write a predicate that splits a graph into its connected components.

(* example pending *);;

89. Bipartite graphs. (medium)

Write a predicate that finds out whether a given graph is bipartite.

(* example pending *);;

90. Generate K-regular simple graphs with N nodes. (hard)

In a K-regular graph all nodes have a degree of K; i.e. the number of edges incident in each node is K. How many (non-isomorphic!) 3-regular graphs with 6 nodes are there?

See also the table of results.

(* example pending *);;

Miscellaneous Problems

91. Eight queens problem. (medium)

This is a classical problem in computer science. The objective is to place eight queens on a chessboard so that no two queens are attacking each other; i.e., no two queens are in the same row, the same column, or on the same diagonal.

Hint: Represent the positions of the queens as a list of numbers 1..N. Example: [4; 2; 7; 3; 6; 8; 5; 1] means that the queen in the first column is in row 4, the queen in the second column is in row 2, etc. Use the generate-and-test paradigm.

This is a brute force algorithm enumerating all possible solutions. For a deeper analysis, look for example to Wikipedia.

# let possible row col used_rows usedD1 usedD2 =
    not (List.mem row used_rows
         || List.mem (row + col) usedD1
         || List.mem (row - col) usedD2)
  
  let queens_positions n =
    let rec aux row col used_rows usedD1 usedD2 =
      if col > n then [List.rev used_rows]
      else
        (if row < n then aux (row + 1) col used_rows usedD1 usedD2
         else [])
        @ (if possible row col used_rows usedD1 usedD2 then
             aux 1 (col + 1) (row :: used_rows) (row + col :: usedD1)
                 (row - col :: usedD2)
           else [])
    in aux 1 1 [] [] [];;
val possible : int -> int -> int list -> int list -> int list -> bool = <fun> val queens_positions : int -> int list list = <fun>
# queens_positions 4;;
- : int list list = [[3; 1; 4; 2]; [2; 4; 1; 3]] # List.length (queens_positions 8);;
- : int = 92

92. Knight's tour. (medium)

Another famous problem is this one: How can a knight jump on an N×N chessboard in such a way that it visits every square exactly once?

Hints: Represent the squares by pairs of their coordinates (x,y), where both x and y are integers between 1 and N. Define the function jump n (x,y) that returns all coordinates (u,v) to which a knight can jump from (x,y) to on a n×n chessboard. And finally, represent the solution of our problem as a list knight positions (the knight's tour).

(* example pending *);;

93. Von Koch's conjecture. (hard)

Several years ago I met a mathematician who was intrigued by a problem for which he didn't know a solution. His name was Von Koch, and I don't know whether the problem has been solved since.

Anyway, the puzzle goes like this: Given a tree with N nodes (and hence N-1 edges). Find a way to enumerate the nodes from 1 to N and, accordingly, the edges from 1 to N-1 in such a way, that for each edge K the difference of its node numbers equals to K. The conjecture is that this is always possible.

For small trees the problem is easy to solve by hand. However, for larger trees, and 14 is already very large, it is extremely difficult to find a solution. And remember, we don't know for sure whether there is always a solution!

Write a function that calculates a numbering scheme for a given tree. What is the solution for the larger tree pictured here?

(* example pending *);;

94. An arithmetic puzzle. (hard)

Given a list of integer numbers, find a correct way of inserting arithmetic signs (operators) such that the result is a correct equation. Example: With the list of numbers [2; 3; 5; 7; 11] we can form the equations 2 - 3 + 5 + 7 = 11 or 2 = (3 * 5 + 7) / 11 (and ten others!).

(* example pending *);;

95. English number words. (medium)

On financial documents, like cheques, numbers must sometimes be written in full words. Example: 175 must be written as one-seven-five. Write a function full_words to print (non-negative) integer numbers in full words.

# let full_words =
    let digit = [|"zero"; "one"; "two"; "three"; "four"; "five"; "six";
                  "seven"; "eight"; "nine"|] in
    let rec words w n =
      if n = 0 then (match w with [] -> [digit.(0)] | _ -> w)
      else words (digit.(n mod 10) :: w) (n / 10)
    in
      fun n -> String.concat "-" (words [] n);;
val full_words : int -> string = <fun>
# full_words 175;;
- : string = "one-seven-five" # full_words 23485;;
- : string = "two-three-four-eight-five" # full_words 0;;
- : string = "zero"

96. Syntax checker. (medium)

In a certain programming language (Ada) identifiers are defined by the syntax diagram (railroad chart) opposite. Transform the syntax diagram into a system of syntax diagrams which do not contain loops; i.e. which are purely recursive. Using these modified diagrams, write a function identifier : string -> bool that can check whether or not a given string is a legal identifier.

# let identifier =
    let is_letter c = 'a' <= c && c <= 'z' in
    let is_letter_or_digit c = is_letter c || ('0' <= c && c <= '9') in
    let rec is_valid s i not_after_dash =
      if i < 0 then not_after_dash
      else if is_letter_or_digit s.[i] then is_valid s (i - 1) true
      else if s.[i] = '-' && not_after_dash then is_valid s (i - 1) false
      else false in
    fun s -> (
      let n = String.length s in
      n > 0 && is_letter s.[n - 1] && is_valid s (n - 2) true);;
val identifier : string -> bool = <fun>
# identifier "this-is-a-long-identifier";;
- : bool = true # identifier "this-ends-in-";;
- : bool = false # identifier "two--hyphens";;
- : bool = false # identifier "-dash-first";;
- : bool = false

97. Sudoku. (medium)

Sudoku puzzles go like this:

   Problem statement                 Solution

    .  .  4 | 8  .  . | .  1  7      9  3  4 | 8  2  5 | 6  1  7
            |         |                      |         |
    6  7  . | 9  .  . | .  .  .      6  7  2 | 9  1  4 | 8  5  3
            |         |                      |         |
    5  .  8 | .  3  . | .  .  4      5  1  8 | 6  3  7 | 9  2  4
    --------+---------+--------      --------+---------+--------
    3  .  . | 7  4  . | 1  .  .      3  2  5 | 7  4  8 | 1  6  9
            |         |                      |         |
    .  6  9 | .  .  . | 7  8  .      4  6  9 | 1  5  3 | 7  8  2
            |         |                      |         |
    .  .  1 | .  6  9 | .  .  5      7  8  1 | 2  6  9 | 4  3  5
    --------+---------+--------      --------+---------+--------
    1  .  . | .  8  . | 3  .  6      1  9  7 | 5  8  2 | 3  4  6
            |         |                      |         |
    .  .  . | .  .  6 | .  9  1      8  5  3 | 4  7  6 | 2  9  1
            |         |                      |         |
    2  4  . | .  .  1 | 5  .  .      2  4  6 | 3  9  1 | 5  7  8

Every spot in the puzzle belongs to a (horizontal) row and a (vertical) column, as well as to one single 3x3 square (which we call "square" for short). At the beginning, some of the spots carry a single-digit number between 1 and 9. The problem is to fill the missing spots with digits in such a way that every number between 1 and 9 appears exactly once in each row, in each column, and in each square.

A simple way of resolving this is to use brute force. The idea is to start filling with available values in each case and test if it works. When there is no available values, it means we made a mistake so we go back to the last choice we made, and try a different choice.

# open Printf
  
  module Board = struct
    type t = int array (* 9×9, row-major representation.  A value of 0
                          means undecided. *)
  
    let is_valid c = c >= 1
  
    let get (b : t) (x, y) = b.(x + y * 9)
  
    let get_as_string (b : t) pos =
      let i = get b pos in
      if is_valid i then string_of_int i else "."
  
    let with_val (b : t) (x, y) v =
      let b = Array.copy b in
      b.(x + y * 9) <- v;
      b
  
    let of_list l : t =
      let b = Array.make 81 0 in
      List.iteri (fun y r -> List.iteri (fun x e ->
        b.(x + y * 9) <- if e >= 0 && e <= 9 then e else 0) r) l;
      b
  
    let print b =
      for y = 0 to 8 do
        for x = 0 to 8 do
          printf (if x = 0 then "%s" else if x mod 3 = 0 then " | %s"
                  else "  %s")  (get_as_string b (x, y))
        done;
        if y < 8 then
          if y mod 3 = 2 then printf "\n--------+---------+--------\n"
          else printf "\n        |         |        \n"
        else printf "\n"
      done
  
    let available b (x, y) =
      let avail = Array.make 10 true in
      for i = 0 to 8 do
        avail.(get b (x, i)) <- false;
        avail.(get b (i, y)) <- false;
      done;
      let sq_x = x - x mod 3 and sq_y = y - y mod 3 in
      for x = sq_x to sq_x + 2 do
        for y = sq_y to sq_y + 2 do
          avail.(get b (x, y)) <- false;
        done;
      done;
      let av = ref [] in
      for i = 1 (* not 0 *) to 9 do if avail.(i) then av := i :: !av done;
      !av
  
    let next (x,y) = if x < 8 then (x + 1, y) else (0, y + 1)
  
    (** Try to fill the undecided entries. *)
    let rec fill b ((x, y) as pos) =
      if y > 8 then Some b (* filled all entries *)
      else if is_valid(get b pos) then fill b (next pos)
      else match available b pos with
           | [] -> None (* no solution *)
           | l -> try_values b pos l
    and try_values b pos = function
      | v :: l ->
         (match fill (with_val b pos v) (next pos) with
          | Some _ as res -> res
          | None -> try_values b pos l)
      | [] -> None
  end
  
  let sudoku b = match Board.fill b (0, 0) with
    | Some b -> b
    | None -> failwith "sudoku: no solution";;
module Board : sig type t = int array val is_valid : int -> bool val get : t -> int * int -> int val get_as_string : t -> int * int -> string val with_val : t -> int * int -> int -> int array val of_list : int list list -> t val print : t -> unit val available : t -> int * int -> int list val next : int * int -> int * int val fill : t -> int * int -> t option val try_values : t -> int * int -> int list -> t option end val sudoku : Board.t -> Board.t = <fun>
# (* The board representation is not imposed.  Here "0" stands for "." *)
  let initial_board =
    Board.of_list [[0; 0; 4;  8; 0; 0;  0; 1; 7];
                   [6; 7; 0;  9; 0; 0;  0; 0; 0];
                   [5; 0; 8;  0; 3; 0;  0; 0; 4];
                   [3; 0; 0;  7; 4; 0;  1; 0; 0];
                   [0; 6; 9;  0; 0; 0;  7; 8; 0];
                   [0; 0; 1;  0; 6; 9;  0; 0; 5];
                   [1; 0; 0;  0; 8; 0;  3; 0; 6];
                   [0; 0; 0;  0; 0; 6;  0; 9; 1];
                   [2; 4; 0;  0; 0; 1;  5; 0; 0]];;
val initial_board : Board.t = [|0; 0; 4; 8; 0; 0; 0; 1; 7; 6; 7; 0; 9; 0; 0; 0; 0; 0; 5; 0; 8; 0; 3; 0; 0; 0; 4; 3; 0; 0; 7; 4; 0; 1; 0; 0; 0; 6; 9; 0; 0; 0; 7; 8; 0; 0; 0; 1; 0; 6; 9; 0; 0; 5; 1; 0; 0; 0; 8; 0; 3; 0; 6; 0; 0; 0; 0; 0; 6; 0; 9; 1; 2; 4; 0; 0; 0; 1; 5; 0; 0|] # Board.print (sudoku initial_board);;
9 3 4 | 8 2 5 | 6 1 7 | | 6 7 2 | 9 1 4 | 8 5 3 | | 5 1 8 | 6 3 7 | 9 2 4 --------+---------+-------- 3 2 5 | 7 4 8 | 1 6 9 | | 4 6 9 | 1 5 3 | 7 8 2 | | 7 8 1 | 2 6 9 | 4 3 5 --------+---------+-------- 1 9 7 | 5 8 2 | 3 4 6 | | 8 5 3 | 4 7 6 | 2 9 1 | | 2 4 6 | 3 9 1 | 5 7 8 - : unit = ()

98. Nonograms. (hard)

Around 1994, a certain kind of puzzles was very popular in England. The "Sunday Telegraph" newspaper wrote: "Nonograms are puzzles from Japan and are currently published each week only in The Sunday Telegraph. Simply use your logic and skill to complete the grid and reveal a picture or diagram." As an OCaml programmer, you are in a better situation: you can have your computer do the work!

The puzzle goes like this: Essentially, each row and column of a rectangular bitmap is annotated with the respective lengths of its distinct strings of occupied cells. The person who solves the puzzle must complete the bitmap given only these lengths.

          Problem statement:          Solution:

          |_|_|_|_|_|_|_|_| 3         |_|X|X|X|_|_|_|_| 3
          |_|_|_|_|_|_|_|_| 2 1       |X|X|_|X|_|_|_|_| 2 1
          |_|_|_|_|_|_|_|_| 3 2       |_|X|X|X|_|_|X|X| 3 2
          |_|_|_|_|_|_|_|_| 2 2       |_|_|X|X|_|_|X|X| 2 2
          |_|_|_|_|_|_|_|_| 6         |_|_|X|X|X|X|X|X| 6
          |_|_|_|_|_|_|_|_| 1 5       |X|_|X|X|X|X|X|_| 1 5
          |_|_|_|_|_|_|_|_| 6         |X|X|X|X|X|X|_|_| 6
          |_|_|_|_|_|_|_|_| 1         |_|_|_|_|X|_|_|_| 1
          |_|_|_|_|_|_|_|_| 2         |_|_|_|X|X|_|_|_| 2
           1 3 1 7 5 3 4 3             1 3 1 7 5 3 4 3
           2 1 5 1                     2 1 5 1

For the example above, the problem can be stated as the two lists [[3]; [2; 1]; [3; 2]; [2; 2]; [6]; [1; 5]; [6]; [1]; [2]] and [[1; 2]; [3; 1]; [1; 5]; [7; 1]; [5]; [3]; [4]; [3]] which give the "solid" lengths of the rows and columns, top-to-bottom and left-to-right, respectively. Published puzzles are larger than this example, e.g. 25×20, and apparently always have unique solutions.

Brute force solution: construct boards trying all the fill possibilities for the columns given the prescribed patterns for them and reject the solution if it does not satisfy the row patterns.

# type element = Empty | X (* ensure we do not miss cases in patterns *)
  
  (* Whether [row.(c)] for [col0 ≤ c < col1] are all set to [X]. *)
  let rec is_set_range row col0 col1 =
    col0 >= col1 || (row.(col0) = X && is_set_range row (col0 + 1) col1)
  
  (* Whether all [row.(ncol)] .. [row.(ncol + width - 1)] equal [X]. *)
  let is_set_sub row col0 width =
    col0 + width <= Array.length row
    && is_set_range row col0 (col0 + width)
  
  (* Check that [row.(col0 ..)] conforms the pattern [patt_row]. *)
  let rec check_row row col0 patt_row =
    if col0 >= Array.length row then
      patt_row = [] (* row exhausted, no pattern must remain *)
    else
      match row.(col0) with
      | Empty -> check_row row (col0 + 1) patt_row
      | X ->
         match patt_row with
         | [] -> false
         | nX :: tl ->
            if is_set_sub row col0 nX then
              let col0 = col0 + nX in
              (col0 >= Array.length row || row.(col0) = Empty)
              && check_row row (col0 + 1) tl
            else false
  
  (* Check that each row of the table conforms [patts_row].  It is
     assumed that the length of [patts_row] is equal to the number of
     lines of [table]. *)
  let rec check_rows table row0 patts_row =
    row0 >= Array.length table
    || (match patts_row with
       | patt_row :: tl -> check_row table.(row0) 0 patt_row
                           && check_rows table (row0 + 1) tl
       | [] -> assert false)
  
  let char_of_element = function
    | Empty -> '_'
    | X -> 'X'
  
  let print_tbl table =
    let print_row r =
      Array.iter (fun e -> print_char '|';
                           print_char (char_of_element e)) r;
      print_string "|\n" in
    Array.iter print_row table
  
  let solve patts_row patts_col =
    let height = List.length patts_row
    and width = List.length patts_col in
    let table = Array.make_matrix height width Empty in
    (* Generate all possibilities for columns and filter according
       to row patterns.  [patts_col] are the patterns left for the
       current column. *)
    let rec gen col row patts_col =
      if col >= width then (
        if check_rows table 0 patts_row then
          print_tbl table
      )
      else
        match patts_col with
        | [] :: rest_patt ->
           (* No pattern left for this column, go to the next one. *)
           gen (col + 1) 0 rest_patt
        | (nX :: tl) :: rest_patt ->
           assert(nX > 0);
           if row + nX <= height then (
             for r = row to row + nX - 1 do
               table.(r).(col) <- X
             done;
             gen col (row + nX + 1) (tl :: rest_patt);
             for r = row to row + nX - 1 do
               table.(r).(col) <- Empty
             done;
             (* Try the same pattern from next row: *)
             gen col (row + 1) patts_col;
           )
        | [] -> assert false
    in gen 0 0 patts_col;;
type element = Empty | X val is_set_range : element array -> int -> int -> bool = <fun> val is_set_sub : element array -> int -> int -> bool = <fun> val check_row : element array -> int -> int list -> bool = <fun> val check_rows : element array array -> int -> int list list -> bool = <fun> val char_of_element : element -> char = <fun> val print_tbl : element array array -> unit = <fun> val solve : int list list -> int list list -> unit = <fun>

You may want to look at more efficient algorithms and implement them so you can solve the following within reasonable time:

solve [[14]; [1; 1]; [7; 1]; [3; 3]; [2; 3; 2];
       [2; 3; 2]; [1; 3; 6; 1; 1]; [1; 8; 2; 1]; [1; 4; 6; 1]; [1; 3; 2; 5; 1; 1];
       [1; 5; 1]; [2; 2]; [2; 1; 1; 1; 2]; [6; 5; 3]; [12]]
      [[7]; [2; 2]; [2; 2]; [2; 1; 1; 1; 1]; [1; 2; 4; 2];
       [1; 1; 4; 2]; [1; 1; 2; 3]; [1; 1; 3; 2]; [1; 1; 1; 2; 2; 1]; [1; 1; 5; 1; 2];
       [1; 1; 7; 2]; [1; 6; 3]; [1; 1; 3; 2]; [1; 4; 3]; [1; 3; 1];
       [1; 2; 2]; [2; 1; 1; 1; 1]; [2; 2]; [2; 2]; [7]]
# solve [[3]; [2; 1]; [3; 2]; [2; 2]; [6]; [1; 5]; [6]; [1]; [2]]
        [[1; 2]; [3; 1]; [1; 5]; [7; 1]; [5]; [3]; [4]; [3]];;
|_|X|X|X|_|_|_|_| |X|X|_|X|_|_|_|_| |_|X|X|X|_|_|X|X| |_|_|X|X|_|_|X|X| |_|_|X|X|X|X|X|X| |X|_|X|X|X|X|X|_| |X|X|X|X|X|X|_|_| |_|_|_|_|X|_|_|_| |_|_|_|X|X|_|_|_| - : unit = ()

99. Crossword puzzle. (hard)

Given an empty (or almost empty) framework of a crossword puzzle and a set of words. The problem is to place the words into the framework.

The particular crossword puzzle is specified in a text file which first lists the words (one word per line) in an arbitrary order. Then, after an empty line, the crossword framework is defined. In this framework specification, an empty character location is represented by a dot (.). In order to make the solution easier, character locations can also contain predefined character values. The puzzle above is defined in the file p7_09a.dat, other examples are p7_09b.dat and p7_09d.dat. There is also an example of a puzzle (p7_09c.dat) which does not have a solution.

Words are strings (character lists) of at least two characters. A horizontal or vertical sequence of character places in the crossword puzzle framework is called a site. Our problem is to find a compatible way of placing words onto sites.

Hints:

  1. The problem is not easy. You will need some time to thoroughly understand it. So, don't give up too early! And remember that the objective is a clean solution, not just a quick-and-dirty hack!
  2. For efficiency reasons it is important, at least for larger puzzles, to sort the words and the sites in a particular order.
(* example pending *);;